Implemented bucket memory structure for custom allocators

This commit is contained in:
2024-09-07 19:42:50 +10:00
parent 023cf9c8b5
commit 81417e7f32
13 changed files with 275 additions and 44 deletions

157
tests/cases/test_memory.c Normal file
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#include "toy_memory.h"
#include "toy_console_colors.h"
#include <stdio.h>
int test_reallocate() {
//test single pointer
{
int* integer = TOY_ALLOCATE(int, 1);
TOY_FREE(int, integer);
}
//test single pointer array
{
int* array = TOY_ALLOCATE(int, 10);
//check you can access the memory
array[1] = 42;
TOY_FREE_ARRAY(int, array, 10);
}
//test multiple pointer arrays
{
int* array1 = TOY_ALLOCATE(int, 10);
int* array2 = TOY_ALLOCATE(int, 10);
array1[1] = 42; //access the given memory
array2[1] = 42; //access the given memory
TOY_FREE_ARRAY(int, array1, 10);
TOY_FREE_ARRAY(int, array2, 10);
}
return 0;
}
int test_buckets() {
//test initializing and freeing a bucket
{
//init
Toy_Bucket* bucket = NULL;
TOY_BUCKET_INIT(int, bucket, 32);
//check
if (bucket == NULL || bucket->capacity != 32 * sizeof(int)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to initialize 'Toy_Bucket'\n" TOY_CC_RESET);
return -1;
}
//cleanup
TOY_BUCKET_FREE(bucket);
}
//test partitioning a bucket, several times
{
//init
Toy_Bucket* bucket = NULL;
TOY_BUCKET_INIT(int, bucket, 32);
//grab some memory
int* a = TOY_BUCKET_PART(int, bucket);
int* b = TOY_BUCKET_PART(int, bucket);
int* c = TOY_BUCKET_PART(int, bucket);
int* d = TOY_BUCKET_PART(int, bucket);
//check
if (bucket == NULL || bucket->count != 4 * sizeof(int)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to partition 'Toy_Bucket' correctly: count is %d, expected %d\n" TOY_CC_RESET, bucket->count, (int)(4*sizeof(int)));
return -1;
}
//cleanup
TOY_BUCKET_FREE(bucket);
}
//test partitioning a bucket, several times, with an internal expansion
{
//init
Toy_Bucket* bucket = NULL;
TOY_BUCKET_INIT(int, bucket, 4);
//grab some memory
int* a = TOY_BUCKET_PART(int, bucket);
int* b = TOY_BUCKET_PART(int, bucket);
int* c = TOY_BUCKET_PART(int, bucket);
int* d = TOY_BUCKET_PART(int, bucket);
int* e = TOY_BUCKET_PART(int, bucket);
int* f = TOY_BUCKET_PART(int, bucket);
//checks - please note that the top-most bucket is what is being filled - older buckets are further along
if (
bucket->capacity != 4 * sizeof(int) ||
bucket->count != 2 * sizeof(int) ||
bucket->next == NULL ||
bucket->next->capacity != 4 * sizeof(int) ||
bucket->next->count != 4 * sizeof(int))
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to expand 'Toy_Bucket' correctly\n" TOY_CC_RESET);
return -1;
}
//cleanup
TOY_BUCKET_FREE(bucket);
}
//test partitioning a bucket, several times, with an internal expansion, and awkward sizes
{
//init
Toy_Bucket* bucket = NULL;
Toy_initBucket(&bucket, 32);
//grab some memory
void* a = Toy_partBucket(&bucket, 16);
void* b = Toy_partBucket(&bucket, 10);
void* c = Toy_partBucket(&bucket, 10);
void* d = Toy_partBucket(&bucket, 10);
//checks - awkward and mismatched sizes is not officially supported, but it should work
if (
bucket->capacity != 32 ||
bucket->count != 20 ||
bucket->next == NULL ||
bucket->next->capacity != 32 ||
bucket->next->count != 26)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: failed to expand 'Toy_Bucket' with awkward/mismatched sizes correctly\n" TOY_CC_RESET);
return -1;
}
//cleanup
TOY_BUCKET_FREE(bucket);
}
return 0;
}
int main() {
//run each test set, returning the total errors given
int total = 0, res = 0;
res = test_reallocate();
total += res;
if (res == 0) {
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
res = test_buckets();
total += res;
if (res == 0) {
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
return total;
}