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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Began working on unit tests
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32
test/makefile
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32
test/makefile
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CC=gcc
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IDIR +=. ../source
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CFLAGS +=$(addprefix -I,$(IDIR)) -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS +=
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ODIR = obj
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TARGETS = $(filter-out $(wildcard ../source/*main.c),$(wildcard ../source/*.c))
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TESTS = $(wildcard *.c)
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OBJ = $(addprefix $(ODIR)/,$(TARGETS:../source/%.c=%.o)) $(addprefix $(ODIR)/,$(TESTS:.c=.o))
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all: $(OBJ) $(TESTS:%.c=../$(OUTDIR)/%.exe)
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../$(OUTDIR)/%.exe: $(ODIR)/%.o
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$(CC) -o $@ $< $(TARGETS:../source/%.c=$(ODIR)/%.o) $(CFLAGS) $(LIBS)
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$@
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$(OBJ): | $(ODIR)
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$(ODIR):
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mkdir $(ODIR)
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$(ODIR)/%.o: %.c
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$(CC) -c -o $@ $< $(CFLAGS)
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$(ODIR)/%.o: ../source/%.c
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$(CC) -c -o $@ $< $(CFLAGS)
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.PHONY: clean
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clean:
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$(RM) $(ODIR)
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49
test/test_memory.c
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49
test/test_memory.c
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#include "memory.h"
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#include "console_colors.h"
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#include <stdio.h>
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int main() {
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{
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//test single pointer
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int* integer = ALLOCATE(int, 1);
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FREE(int, integer);
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if (getAllocatedMemoryCount() != 0) {
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fprintf(stderr, ERROR "ERROR: integer failed to be allocated and freed correctly\n" RESET);
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return -1;
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}
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}
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{
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//test single pointer
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int* array = ALLOCATE(int, 10);
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FREE_ARRAY(int, array, 10);
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if (getAllocatedMemoryCount() != 0) {
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fprintf(stderr, ERROR "ERROR: integer array failed to be allocated and freed correctly\n" RESET);
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return -1;
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}
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}
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{
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//test single pointer
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int* array1 = ALLOCATE(int, 10);
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int* array2 = ALLOCATE(int, 10);
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FREE_ARRAY(int, array1, 10);
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FREE_ARRAY(int, array2, 10);
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if (getAllocatedMemoryCount() != 0) {
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fprintf(stderr, ERROR "ERROR: integer array failed to be allocated and freed correctly\n" RESET);
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return -1;
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}
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}
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printf(NOTICE "All good\n" RESET);
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return 0;
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}
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