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https://github.com/krgamestudios/Toy.git
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While is working but untested, read more
* TODO: break and continue keywords need to be implemented * TODO: while-then needs testing * Fixed the parser not liking zero-length strings
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@@ -19,6 +19,7 @@ typedef enum Toy_AstType {
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TOY_AST_ASSERT,
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TOY_AST_IF_THEN_ELSE,
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TOY_AST_WHILE_THEN,
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TOY_AST_PRINT,
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TOY_AST_VAR_DECLARE,
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@@ -131,6 +132,12 @@ typedef struct Toy_AstIfThenElse {
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Toy_Ast* elseBranch;
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} Toy_AstIfThenElse;
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typedef struct Toy_AstWhileThen {
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Toy_AstType type;
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Toy_Ast* condBranch;
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Toy_Ast* thenBranch;
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} Toy_AstWhileThen;
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typedef struct Toy_AstPrint {
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Toy_AstType type;
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Toy_Ast* child;
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@@ -177,6 +184,7 @@ union Toy_Ast { //32 | 64 BITNESS
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Toy_AstCompound compound; //16 | 24
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Toy_AstAssert assert; //16 | 24
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Toy_AstIfThenElse ifThenElse; //16 | 32
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Toy_AstWhileThen whileThen; //16 | 24
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Toy_AstPrint print; //8 | 16
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Toy_AstVarDeclare varDeclare; //16 | 24
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Toy_AstVarAssign varAssign; //16 | 24
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@@ -198,6 +206,7 @@ void Toy_private_emitAstCompound(Toy_Bucket** bucketHandle, Toy_Ast** astHandle,
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void Toy_private_emitAstAssert(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_Ast* child, Toy_Ast* msg);
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void Toy_private_emitAstIfThenElse(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_Ast* condBranch, Toy_Ast* thenBranch, Toy_Ast* elseBranch);
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void Toy_private_emitAstWhileThen(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_Ast* condBranch, Toy_Ast* thenBranch);
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void Toy_private_emitAstPrint(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstVariableDeclaration(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_String* name, Toy_Ast* expr);
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