Fixed a hash collision causing null variables to be overwritten
Andrew, don't you dare run my code through a clanker again or I'll hunt your Canuck ass down and beat you with a hockey stick.
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@@ -13,7 +13,7 @@ int inspect_bucket(Toy_Bucket** bucketHandle) {
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unsigned char* ptr = iter->data;
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while ((ptr - iter->data < iter->count) && *((int*)ptr) != 0) { //for each partition
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while ((ptr >= iter->data) && (ptr < iter->data + iter->count) && *((int*)ptr) != 0) { //for each partition
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if ( ( *((int*)ptr) & 1) == 0) { //is this partition still in use?
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occupied++;
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