mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 23:04:08 +10:00
129
getting-started/math.md
Normal file
129
getting-started/math.md
Normal file
@@ -0,0 +1,129 @@
|
||||
# Math Library
|
||||
|
||||
The math library is a collection of mathematical functions and constants that provide a wide range of calculations that are commonly used.
|
||||
|
||||
All functions in this library take floats or integers as parameters and will return the result as a float.
|
||||
|
||||
The math library can be through the `import` keyword:
|
||||
|
||||
```
|
||||
import math;
|
||||
```
|
||||
|
||||
## Constants
|
||||
|
||||
### PI: float
|
||||
|
||||
Represents the ratio of a circle's circumference to its diameter.
|
||||
|
||||
### E: float
|
||||
|
||||
Represents Euler's number, the base of natural logarithms.
|
||||
|
||||
### EPSILON: float
|
||||
|
||||
Represents the acceptable amount of approximation for floats, defaults to `0.000001`.
|
||||
|
||||
### NAN: float
|
||||
|
||||
Represents Not-a-Number, often returned when a calculation is impossible e.g. `sqrt(-1)`
|
||||
|
||||
### INFINITY: float
|
||||
|
||||
Represents the largest possible float type.
|
||||
|
||||
## Power
|
||||
|
||||
### pow(x, y): float
|
||||
|
||||
Returns `x` to the power of `y`.
|
||||
|
||||
### sqrt(x): float
|
||||
|
||||
Returns the square root of `x`.
|
||||
|
||||
### qbrt(x): float
|
||||
|
||||
Returns the cube root of `x`.
|
||||
|
||||
### hypot(x, y): float
|
||||
|
||||
Returns the length of the hypotenuse assuming `x` and `y` are the legs in a right-angle triangle.
|
||||
|
||||
## Trigonometric
|
||||
|
||||
## toRadians(d): float
|
||||
|
||||
Converts `d` into radians.
|
||||
|
||||
## toDegrees(r): float
|
||||
|
||||
Converts `r` into degrees.
|
||||
|
||||
## sin(x): float
|
||||
|
||||
Returns the sine of `x`.
|
||||
|
||||
## cos(x): float
|
||||
|
||||
Returns the cosine of `x`.
|
||||
|
||||
## tan(x): float
|
||||
|
||||
Returns the tangent of `x`.
|
||||
|
||||
## asin(x): float
|
||||
|
||||
Returns the arc sine of `x`.
|
||||
|
||||
## acos(x): float
|
||||
|
||||
Returns the arc cosine of `x`.
|
||||
|
||||
## atan(x): float
|
||||
|
||||
Returns the arc tangent of `x`.
|
||||
|
||||
## Hyperbolic
|
||||
|
||||
## sinh(x): float
|
||||
|
||||
Returns the hyperbolic sine of `x`
|
||||
|
||||
## cosh(x): float
|
||||
|
||||
Returns the hyperbolic cosine of `x`
|
||||
|
||||
## tanh(x): float
|
||||
|
||||
Returns the hyperbolic tangent of `x`
|
||||
|
||||
## asinh(x): float
|
||||
|
||||
Returns the inverse hyperbolic sine of `x`
|
||||
|
||||
## acosh(x): float
|
||||
|
||||
Returns the inverse cosine sine of `x`
|
||||
|
||||
## atanh(x): float
|
||||
|
||||
Returns the inverse tangent sine of `x`
|
||||
|
||||
## Comparison
|
||||
|
||||
### checkIsNaN(x): bool
|
||||
|
||||
Returns true if `x` is NaN and false otherwise.
|
||||
|
||||
### chechIsFinite(x): bool
|
||||
|
||||
Returns true if `x` is finite or in otherwords it is not Infinite or NaN.
|
||||
|
||||
### chechIsInfinite(x): bool
|
||||
|
||||
Returns true if `x` is Infinite and false otherwise.
|
||||
|
||||
### epsilionCompare(x, y): bool
|
||||
|
||||
Returns true if `x` or `y` are within epsilon of each other, otherwise it returns false. This is very useful for compairing floating point values.
|
||||
Reference in New Issue
Block a user