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WIP return keyword, read more
Functions are having issues with being copied around, especially between buckets, leading to the scopes getting looped. The program gets stuck in 'incrementRefCount()'. It's past my time limit, so I'll keep working on it tomorrow with a fresh mind. All function stuff is still untested. See #163
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@@ -27,3 +27,5 @@ TOY_API void Toy_assignScope(Toy_Scope* scope, Toy_String* key, Toy_Value value)
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TOY_API Toy_Value* Toy_accessScopeAsPointer(Toy_Scope* scope, Toy_String* key);
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TOY_API bool Toy_isDeclaredScope(Toy_Scope* scope, Toy_String* key);
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//TODO: delcare with a custom table (game engine entities)
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