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https://github.com/krgamestudios/Toy.git
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WIP: Implementing arrays into the script, read more
I had intended to solve the Advent of Code puzzles in Toy, but they don't work without arrays. I wasn't able to enable arrays in time, so I need to focus on doing things correctly. The most immediate tasks are marked with 'URGENT', and a lot of tests need writing.
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@@ -329,7 +329,7 @@ int test_scope_elements() {
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return -1;
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}
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Toy_Value result = Toy_accessScope(scope, hello2);
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Toy_Value* result = Toy_accessScopeAsPointer(scope, hello2);
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//check integer
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if (scope == NULL ||
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@@ -338,8 +338,8 @@ int test_scope_elements() {
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scope->table->capacity != 8 ||
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scope->refCount != 1 ||
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TOY_VALUE_IS_INTEGER(result) != true ||
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TOY_VALUE_AS_INTEGER(result) != 42 ||
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TOY_VALUE_IS_INTEGER(*result) != true ||
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TOY_VALUE_AS_INTEGER(*result) != 42 ||
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false)
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{
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@@ -354,7 +354,7 @@ int test_scope_elements() {
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//assign values
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Toy_assignScope(scope, hello1, TOY_VALUE_FROM_FLOAT(3.1415f));
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Toy_Value resultTwo = Toy_accessScope(scope, hello2);
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Toy_Value* resultTwo = Toy_accessScopeAsPointer(scope, hello2);
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//check float
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if (scope == NULL ||
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@@ -363,8 +363,8 @@ int test_scope_elements() {
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scope->table->capacity != 8 ||
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scope->refCount != 1 ||
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TOY_VALUE_IS_FLOAT(resultTwo) != true ||
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TOY_VALUE_AS_FLOAT(resultTwo) != 3.1415f ||
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TOY_VALUE_IS_FLOAT(*resultTwo) != true ||
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TOY_VALUE_AS_FLOAT(*resultTwo) != 3.1415f ||
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false)
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{
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@@ -399,10 +399,10 @@ int test_scope_elements() {
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{
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//check it's accessible
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Toy_Value result1 = Toy_accessScope(scope, hello);
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Toy_Value* result1 = Toy_accessScopeAsPointer(scope, hello);
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if (TOY_VALUE_IS_INTEGER(result1) != true ||
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TOY_VALUE_AS_INTEGER(result1) != 42)
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if (TOY_VALUE_IS_INTEGER(*result1) != true ||
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TOY_VALUE_AS_INTEGER(*result1) != 42)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to access from an ancestor Toy_Scope\n" TOY_CC_RESET);
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Toy_freeString(hello);
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@@ -416,10 +416,10 @@ int test_scope_elements() {
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{
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//check it's shadowed correctly
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Toy_Value result2 = Toy_accessScope(scope, hello);
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Toy_Value* result2 = Toy_accessScopeAsPointer(scope, hello);
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if (TOY_VALUE_IS_FLOAT(result2) != true ||
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TOY_VALUE_AS_FLOAT(result2) != 3.1415f)
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if (TOY_VALUE_IS_FLOAT(*result2) != true ||
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TOY_VALUE_AS_FLOAT(*result2) != 3.1415f)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to shadow an entry in Toy_Scope\n" TOY_CC_RESET);
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Toy_freeString(hello);
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@@ -433,10 +433,10 @@ int test_scope_elements() {
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{
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//check it's recovered correctly
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Toy_Value result3 = Toy_accessScope(scope, hello);
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Toy_Value* result3 = Toy_accessScopeAsPointer(scope, hello);
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if (TOY_VALUE_IS_INTEGER(result3) != true ||
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TOY_VALUE_AS_INTEGER(result3) != 42)
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if (TOY_VALUE_IS_INTEGER(*result3) != true ||
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TOY_VALUE_AS_INTEGER(*result3) != 42)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to recover an entry in Toy_Scope\n" TOY_CC_RESET);
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Toy_freeString(hello);
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@@ -450,10 +450,10 @@ int test_scope_elements() {
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{
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//check it's assigned correctly
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Toy_Value result4 = Toy_accessScope(scope, hello);
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Toy_Value* result4 = Toy_accessScopeAsPointer(scope, hello);
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if (TOY_VALUE_IS_INTEGER(result4) != true ||
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TOY_VALUE_AS_INTEGER(result4) != 8891)
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if (TOY_VALUE_IS_INTEGER(*result4) != true ||
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TOY_VALUE_AS_INTEGER(*result4) != 8891)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to assign to an ancestor in Toy_Scope\n" TOY_CC_RESET);
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Toy_freeString(hello);
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@@ -467,10 +467,10 @@ int test_scope_elements() {
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{
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//check it's in the correct state
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Toy_Value result5 = Toy_accessScope(scope, hello);
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Toy_Value* result5 = Toy_accessScopeAsPointer(scope, hello);
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if (TOY_VALUE_IS_INTEGER(result5) != true ||
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TOY_VALUE_AS_INTEGER(result5) != 8891)
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if (TOY_VALUE_IS_INTEGER(*result5) != true ||
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TOY_VALUE_AS_INTEGER(*result5) != 8891)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to access an altered entry of an ancestor in Toy_Scope\n" TOY_CC_RESET);
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Toy_freeString(hello);
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