mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
WIP: Implementing arrays into the script, read more
I had intended to solve the Advent of Code puzzles in Toy, but they don't work without arrays. I wasn't able to enable arrays in time, so I need to focus on doing things correctly. The most immediate tasks are marked with 'URGENT', and a lot of tests need writing.
This commit is contained in:
@@ -18,30 +18,42 @@ static unsigned int hashUInt(unsigned int x) {
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}
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//exposed functions
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Toy_Value Toy_unwrapValue(Toy_Value value) {
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//turns out C doesn't have actual references
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if (value.type == TOY_VALUE_REFERENCE) {
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return Toy_unwrapValue(*(value.as.reference));
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}
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else {
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return value;
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}
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}
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unsigned int Toy_hashValue(Toy_Value value) {
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value = Toy_unwrapValue(value);
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switch(value.type) {
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case TOY_VALUE_NULL:
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return 0;
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case TOY_VALUE_BOOLEAN:
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return TOY_VALUE_AS_BOOLEAN(value) ? 1 : 0;
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return value.as.boolean ? 1 : 0;
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case TOY_VALUE_INTEGER:
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return hashUInt(TOY_VALUE_AS_INTEGER(value));
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return hashUInt((unsigned int)value.as.integer);
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case TOY_VALUE_FLOAT:
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return hashUInt( *((int*)(&TOY_VALUE_AS_FLOAT(value))) );
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return hashUInt( *((unsigned int*)(&value.as.number)) );
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case TOY_VALUE_STRING:
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return Toy_hashString(TOY_VALUE_AS_STRING(value));
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return Toy_hashString(value.as.string);
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case TOY_VALUE_ARRAY: {
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//since array internals can change, recalc the hash each time it's needed
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Toy_Array* array = TOY_VALUE_AS_ARRAY(value);
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Toy_Array* ptr = value.as.array;
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unsigned int hash = 0;
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for (unsigned int i = 0; i < array->count; i++) {
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hash ^= Toy_hashValue(array->data[i]);
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for (unsigned int i = 0; i < ptr->count; i++) {
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hash ^= Toy_hashValue(ptr->data[i]);
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}
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return hash;
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@@ -52,6 +64,7 @@ unsigned int Toy_hashValue(Toy_Value value) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't hash an unknown value type, exiting\n" TOY_CC_RESET);
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exit(-1);
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@@ -61,6 +74,8 @@ unsigned int Toy_hashValue(Toy_Value value) {
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}
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Toy_Value Toy_copyValue(Toy_Value value) {
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value = Toy_unwrapValue(value);
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switch(value.type) {
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case TOY_VALUE_NULL:
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case TOY_VALUE_BOOLEAN:
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@@ -69,20 +84,20 @@ Toy_Value Toy_copyValue(Toy_Value value) {
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return value;
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case TOY_VALUE_STRING: {
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Toy_String* string = TOY_VALUE_AS_STRING(value);
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return TOY_VALUE_FROM_STRING(Toy_copyString(string));
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return TOY_VALUE_FROM_STRING(Toy_copyString(value.as.string));
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}
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case TOY_VALUE_ARRAY: {
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Toy_Array* array = TOY_VALUE_AS_ARRAY(value);
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Toy_Array* result = Toy_resizeArray(NULL, array->capacity);
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//arrays probably won't get copied much
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Toy_Array* ptr = value.as.array;
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Toy_Array* result = Toy_resizeArray(NULL, ptr->capacity);
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for (unsigned int i = 0; i < array->count; i++) {
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result->data[i] = Toy_copyValue(array->data[i]);
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for (unsigned int i = 0; i < ptr->count; i++) {
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result->data[i] = Toy_copyValue(ptr->data[i]);
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}
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result->capacity = array->capacity;
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result->count = array->count;
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result->capacity = ptr->capacity;
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result->count = ptr->count;
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return TOY_VALUE_FROM_ARRAY(result);
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}
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@@ -92,6 +107,7 @@ Toy_Value Toy_copyValue(Toy_Value value) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't copy an unknown value type, exiting\n" TOY_CC_RESET);
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exit(-1);
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@@ -102,6 +118,8 @@ Toy_Value Toy_copyValue(Toy_Value value) {
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}
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void Toy_freeValue(Toy_Value value) {
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//NOTE: do not unwrap this value, as references shouldn't be freed
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switch(value.type) {
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case TOY_VALUE_NULL:
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case TOY_VALUE_BOOLEAN:
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@@ -110,19 +128,18 @@ void Toy_freeValue(Toy_Value value) {
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break;
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case TOY_VALUE_STRING: {
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Toy_String* string = TOY_VALUE_AS_STRING(value);
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Toy_freeString(string);
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Toy_freeString(value.as.string);
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break;
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}
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case TOY_VALUE_ARRAY: {
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Toy_Array* array = TOY_VALUE_AS_ARRAY(value);
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Toy_Array* ptr = value.as.array;
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for (unsigned int i = 0; i < array->count; i++) {
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Toy_freeValue(array->data[i]);
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for (unsigned int i = 0; i < ptr->count; i++) {
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Toy_freeValue(ptr->data[i]);
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}
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TOY_ARRAY_FREE(array);
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TOY_ARRAY_FREE(ptr);
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break;
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}
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@@ -131,6 +148,7 @@ void Toy_freeValue(Toy_Value value) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't free an unknown value type, exiting\n" TOY_CC_RESET);
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exit(-1);
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@@ -138,15 +156,17 @@ void Toy_freeValue(Toy_Value value) {
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}
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bool Toy_checkValueIsTruthy(Toy_Value value) {
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value = Toy_unwrapValue(value);
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//null is an error
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if (TOY_VALUE_IS_NULL(value)) {
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if (value.type == TOY_VALUE_NULL) {
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Toy_error("'null' is neither true nor false");
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return false;
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}
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//only 'false' is falsy
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if (TOY_VALUE_IS_BOOLEAN(value)) {
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return TOY_VALUE_AS_BOOLEAN(value);
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if (value.type == TOY_VALUE_BOOLEAN) {
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return value.as.boolean;
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}
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//anything else is truthy
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@@ -154,57 +174,65 @@ bool Toy_checkValueIsTruthy(Toy_Value value) {
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}
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bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
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left = Toy_unwrapValue(left);
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right = Toy_unwrapValue(right);
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switch(left.type) {
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case TOY_VALUE_NULL:
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return TOY_VALUE_IS_NULL(right);
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return right.type == TOY_VALUE_NULL;
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case TOY_VALUE_BOOLEAN:
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return TOY_VALUE_IS_BOOLEAN(right) && TOY_VALUE_AS_BOOLEAN(left) == TOY_VALUE_AS_BOOLEAN(right);
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return right.type == TOY_VALUE_NULL && left.as.boolean == right.as.boolean;
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case TOY_VALUE_INTEGER:
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if (TOY_VALUE_IS_INTEGER(right)) {
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return TOY_VALUE_AS_INTEGER(left) == TOY_VALUE_AS_INTEGER(right);
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if (right.type == TOY_VALUE_INTEGER) {
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return left.as.integer == right.as.integer;
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}
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else if (TOY_VALUE_IS_FLOAT(right)) {
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return TOY_VALUE_AS_INTEGER(left) == TOY_VALUE_AS_FLOAT(right);
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else if (right.type == TOY_VALUE_FLOAT) {
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return left.as.integer == right.as.number;
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}
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else {
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break;
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}
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case TOY_VALUE_FLOAT:
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if (TOY_VALUE_IS_INTEGER(right)) {
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return TOY_VALUE_AS_FLOAT(left) == TOY_VALUE_AS_INTEGER(right);
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if (right.type == TOY_VALUE_INTEGER) {
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return left.as.number == right.as.integer;
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}
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else if (TOY_VALUE_IS_FLOAT(right)) {
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return TOY_VALUE_AS_FLOAT(left) == TOY_VALUE_AS_FLOAT(right);
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else if (right.type == TOY_VALUE_FLOAT) {
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return left.as.number == right.as.number;
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}
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else {
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break;
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}
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case TOY_VALUE_STRING:
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if (TOY_VALUE_IS_STRING(right)) {
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return Toy_compareStrings(TOY_VALUE_AS_STRING(left), TOY_VALUE_AS_STRING(right)) == 0;
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if (right.type == TOY_VALUE_STRING) {
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return Toy_compareStrings(left.as.string, right.as.string) == 0;
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}
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else {
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break;
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}
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case TOY_VALUE_ARRAY: {
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Toy_Array* leftArray = TOY_VALUE_AS_ARRAY(left);
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Toy_Array* rightArray = TOY_VALUE_AS_ARRAY(right);
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if (right.type == TOY_VALUE_ARRAY) {
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Toy_Array* leftArray = left.as.array;
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Toy_Array* rightArray = right.as.array;
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//different lengths is an easy way to check
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if (leftArray->count != rightArray->count) {
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return false;
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}
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for (unsigned int i = 0; i < leftArray->count; i++) {
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//any mismatch is an easy difference
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if (Toy_checkValuesAreEqual(leftArray->data[i], rightArray->data[i])) {
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//different lengths is an easy way to check
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if (leftArray->count != rightArray->count) {
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return false;
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}
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for (unsigned int i = 0; i < leftArray->count; i++) {
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//any mismatch is an easy difference
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if (Toy_checkValuesAreEqual(leftArray->data[i], rightArray->data[i])) {
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return false;
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}
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}
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}
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else {
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break;
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}
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//finally
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@@ -216,6 +244,7 @@ bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "ERROR: Unknown types in value equality, exiting\n" TOY_CC_RESET);
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exit(-1);
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@@ -225,21 +254,23 @@ bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
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}
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bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right) {
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//NOTE: "equal" and "comparable" are different - equal means they're identical, comparable is only possible for certain types
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left = Toy_unwrapValue(left);
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right = Toy_unwrapValue(right);
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//NOTE: "equal" and "comparable" are different - equal means they're identical, comparable is only possible for certain types
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switch(left.type) {
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case TOY_VALUE_NULL:
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return false;
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case TOY_VALUE_BOOLEAN:
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return TOY_VALUE_IS_BOOLEAN(right);
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return right.type == TOY_VALUE_BOOLEAN;
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case TOY_VALUE_INTEGER:
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case TOY_VALUE_FLOAT:
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return TOY_VALUE_IS_INTEGER(right) || TOY_VALUE_IS_FLOAT(right);
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return right.type == TOY_VALUE_INTEGER || right.type == TOY_VALUE_FLOAT;
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case TOY_VALUE_STRING:
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return TOY_VALUE_IS_STRING(right);
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return right.type == TOY_VALUE_STRING;
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case TOY_VALUE_ARRAY:
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//nothing is comparable with an array
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@@ -250,6 +281,7 @@ bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "Unknown types in value comparison check, exiting\n" TOY_CC_RESET);
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exit(-1);
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@@ -259,6 +291,9 @@ bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right) {
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}
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int Toy_compareValues(Toy_Value left, Toy_Value right) {
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left = Toy_unwrapValue(left);
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right = Toy_unwrapValue(right);
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//comparison means there's a difference in value, with some kind of quantity - so null, bool, etc. aren't comparable
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switch(left.type) {
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case TOY_VALUE_NULL:
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@@ -266,30 +301,30 @@ int Toy_compareValues(Toy_Value left, Toy_Value right) {
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break;
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case TOY_VALUE_INTEGER:
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if (TOY_VALUE_IS_INTEGER(right)) {
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return TOY_VALUE_AS_INTEGER(left) - TOY_VALUE_AS_INTEGER(right);
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if (right.type == TOY_VALUE_INTEGER) {
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return left.as.integer - right.as.integer;
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}
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else if (TOY_VALUE_IS_FLOAT(right)) {
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return TOY_VALUE_AS_INTEGER(left) - TOY_VALUE_AS_FLOAT(right);
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else if (right.type == TOY_VALUE_FLOAT) {
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return left.as.integer - right.as.number;
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}
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else {
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break;
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}
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case TOY_VALUE_FLOAT:
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if (TOY_VALUE_IS_INTEGER(right)) {
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return TOY_VALUE_AS_FLOAT(left) - TOY_VALUE_AS_INTEGER(right);
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if (right.type == TOY_VALUE_INTEGER) {
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return left.as.number - right.as.integer;
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}
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else if (TOY_VALUE_IS_FLOAT(right)) {
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return TOY_VALUE_AS_FLOAT(left) - TOY_VALUE_AS_FLOAT(right);
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else if (right.type == TOY_VALUE_FLOAT) {
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return left.as.number - right.as.number;
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}
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else {
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break;
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}
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case TOY_VALUE_STRING:
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if (TOY_VALUE_IS_STRING(right)) {
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return Toy_compareStrings(TOY_VALUE_AS_STRING(left), TOY_VALUE_AS_STRING(right));
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if (right.type == TOY_VALUE_STRING) {
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return Toy_compareStrings(left.as.string, right.as.string);
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}
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case TOY_VALUE_ARRAY:
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@@ -300,15 +335,20 @@ int Toy_compareValues(Toy_Value left, Toy_Value right) {
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case TOY_VALUE_OPAQUE:
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case TOY_VALUE_TYPE:
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case TOY_VALUE_ANY:
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case TOY_VALUE_REFERENCE:
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case TOY_VALUE_UNKNOWN:
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fprintf(stderr, TOY_CC_ERROR "Unknown types in value comparison, exiting\n" TOY_CC_RESET);
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exit(-1);
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break;
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}
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return -1;
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fprintf(stderr, TOY_CC_ERROR "Unknown types in value comparison, exiting\n" TOY_CC_RESET);
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exit(-1);
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return ~0;
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}
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Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
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value = Toy_unwrapValue(value);
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//TODO: could have "constant" strings that can be referenced, instead of null, true, false, etc.
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switch(value.type) {
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@@ -316,18 +356,18 @@ Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
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return Toy_createString(bucketHandle, "null");
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case TOY_VALUE_BOOLEAN:
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return Toy_createString(bucketHandle, TOY_VALUE_AS_BOOLEAN(value) ? "true" : "false");
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return Toy_createString(bucketHandle, value.as.boolean ? "true" : "false");
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case TOY_VALUE_INTEGER: {
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char buffer[16];
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sprintf(buffer, "%d", TOY_VALUE_AS_INTEGER(value));
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sprintf(buffer, "%d", value.as.integer);
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return Toy_createString(bucketHandle, buffer);
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}
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case TOY_VALUE_FLOAT: {
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//using printf
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char buffer[16];
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sprintf(buffer, "%f", TOY_VALUE_AS_FLOAT(value));
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sprintf(buffer, "%f", value.as.number);
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//BUGFIX: printf format specificer '%f' will set the precision to 6 decimal places, which means there's trailing zeroes
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unsigned int length = strlen(buffer);
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@@ -343,28 +383,33 @@ Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
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}
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case TOY_VALUE_STRING:
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return Toy_copyString(TOY_VALUE_AS_STRING(value));
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return Toy_copyString(value.as.string);
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case TOY_VALUE_ARRAY: {
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//TODO: concat + free is definitely a performance nightmare
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Toy_Array* array = TOY_VALUE_AS_ARRAY(value);
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//TODO: concat + free is definitely a performance nightmare, could make an append function?
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Toy_Array* ptr = value.as.array;
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Toy_String* string = Toy_createStringLength(bucketHandle, "[", 1);
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Toy_String* comma = Toy_createStringLength(bucketHandle, ",", 1); //reusable
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for (unsigned int i = 0; i < array->count; i++) {
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for (unsigned int i = 0; i < ptr->count; i++) {
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//append each element
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Toy_String* tmp = Toy_concatStrings(bucketHandle, string, Toy_stringifyValue(bucketHandle, array->data[i])); //increment ref
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Toy_String* tmp = Toy_concatStrings(bucketHandle, string, Toy_stringifyValue(bucketHandle, ptr->data[i])); //increment ref
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Toy_freeString(string); //decrement ref
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string = tmp;
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//if we need a comma
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if (i + 1 < array->count) {
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if (i + 1 < ptr->count) {
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Toy_String* tmp = Toy_concatStrings(bucketHandle, string, comma); //increment ref
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Toy_freeString(string); //decrement ref
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string = tmp;
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}
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}
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//closing bracket
|
||||
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, Toy_createStringLength(bucketHandle, "]", 1));
|
||||
Toy_freeString(string);
|
||||
string = tmp;
|
||||
|
||||
//clean up
|
||||
Toy_freeString(comma); //TODO: reusable global, or string type "permanent"
|
||||
|
||||
@@ -376,6 +421,7 @@ Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
|
||||
case TOY_VALUE_OPAQUE:
|
||||
case TOY_VALUE_TYPE:
|
||||
case TOY_VALUE_ANY:
|
||||
case TOY_VALUE_REFERENCE:
|
||||
case TOY_VALUE_UNKNOWN:
|
||||
fprintf(stderr, TOY_CC_ERROR "Unknown types in value stringify, exiting\n" TOY_CC_RESET);
|
||||
exit(-1);
|
||||
@@ -397,6 +443,7 @@ const char* Toy_private_getValueTypeAsCString(Toy_ValueType type) {
|
||||
case TOY_VALUE_OPAQUE: return "opaque";
|
||||
case TOY_VALUE_TYPE: return "type";
|
||||
case TOY_VALUE_ANY: return "any";
|
||||
case TOY_VALUE_REFERENCE: return "reference";
|
||||
case TOY_VALUE_UNKNOWN: return "unknown";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user