WIP: Implementing arrays into the script, read more

I had intended to solve the Advent of Code puzzles in Toy, but they
don't work without arrays. I wasn't able to enable arrays in time, so
I need to focus on doing things correctly.

The most immediate tasks are marked with 'URGENT', and a lot of tests
need writing.
This commit is contained in:
2024-12-02 11:58:03 +11:00
parent 12c6ac938c
commit 62ca7a1fb7
16 changed files with 599 additions and 241 deletions

View File

@@ -84,13 +84,23 @@ void Toy_private_emitAstGroup(Toy_Bucket** bucketHandle, Toy_Ast** astHandle) {
(*astHandle) = tmp;
}
void Toy_private_emitAstCompound(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag, Toy_Ast* right) {
void Toy_private_emitAstCompound(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag) {
Toy_Ast* tmp = (Toy_Ast*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Ast));
tmp->type = TOY_AST_COMPOUND;
tmp->compound.flag = flag;
tmp->compound.left = *astHandle; //left-recursive
tmp->compound.right = right;
tmp->compound.child = *astHandle;
(*astHandle) = tmp;
}
void Toy_private_emitAstAggregate(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag, Toy_Ast* right) {
Toy_Ast* tmp = (Toy_Ast*)Toy_partitionBucket(bucketHandle, sizeof(Toy_Ast));
tmp->type = TOY_AST_AGGREGATE;
tmp->aggregate.flag = flag;
tmp->aggregate.left = *astHandle; //left-recursive
tmp->aggregate.right = right;
(*astHandle) = tmp;
}