Implemented AST, ensured bucket memory worked

This commit is contained in:
2024-09-10 20:19:11 +10:00
parent 81417e7f32
commit 5fd933a15e
13 changed files with 435 additions and 13 deletions

View File

@@ -24,6 +24,15 @@
TOY_API void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize);
//immobile "bucket" memory structure for custom allocators
#define TOY_BUCKET_INIT(type, bucket, capacity) \
Toy_initBucket(&(bucket), sizeof(type)*(capacity))
#define TOY_BUCKET_PART(type, bucket) \
(type*)Toy_partBucket(&(bucket), sizeof(type))
#define TOY_BUCKET_FREE(bucket) \
Toy_freeBucket(&(bucket))
typedef struct Toy_Bucket {
struct Toy_Bucket* next;
void* contents;
@@ -34,13 +43,3 @@ typedef struct Toy_Bucket {
TOY_API void Toy_initBucket(Toy_Bucket** bucketHandle, size_t capacity);
TOY_API void* Toy_partBucket(Toy_Bucket** bucketHandle, size_t space);
TOY_API void Toy_freeBucket(Toy_Bucket** bucketHandle);
#define TOY_BUCKET_INIT(type, bucket, capacity) \
Toy_initBucket(&(bucket), sizeof(type)*(capacity))
#define TOY_BUCKET_PART(type, bucket) \
Toy_partBucket(&(bucket), sizeof(type))
#define TOY_BUCKET_FREE(bucket) \
Toy_freeBucket(&(bucket))