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https://github.com/krgamestudios/Toy.git
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String literals are being parsed, compiled and printed, read more
Strings, due to their potentially large size, are stored outside of a routine's code section, in the data section. To access the correct string, you must read the jump index, then the real address from the jump table - and extra layer of indirection will result in more flexible data down the road, I hope. Other changes include: * Added string concat operator .. * Added TOY_STRING_MAX_LENGTH * Strings can't be created or concatenated longer than the max length * The parser will display a warning if the bucket is too small for a string at max length, but it will continue * Added TOY_BUCKET_IDEAL to correspend with max string length * The bucket now allocates an address that is 4-byte aligned * Fixed missing entries in the parser rule table * Corrected some failing TOY_BITNESS tests
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@@ -175,7 +175,7 @@ int main() {
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int total = 0, res = 0;
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{
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Toy_Bucket* bucket = Toy_allocateBucket(sizeof(Toy_Ast) * 32);
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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res = test_bytecode_header(&bucket);
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Toy_freeBucket(&bucket);
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if (res == 0) {
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@@ -185,7 +185,7 @@ int main() {
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}
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{
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Toy_Bucket* bucket = Toy_allocateBucket(sizeof(Toy_Ast) * 32);
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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res = test_bytecode_from_source(&bucket);
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Toy_freeBucket(&bucket);
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if (res == 0) {
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@@ -195,4 +195,4 @@ int main() {
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}
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return total;
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}
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}
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