mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Tests are passing, added preserveScope to VM API
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@@ -20,7 +20,7 @@ Toy_Module Toy_parseModule(unsigned char* ptr) {
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//header
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readUnsignedInt(&ptr);
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// module.codeCount = readUnsignedInt(&ptr); NOTE: note used
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module.jumpsCount = readUnsignedInt(&ptr);
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module.paramCount = readUnsignedInt(&ptr);
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module.dataCount = readUnsignedInt(&ptr);
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@@ -10,10 +10,10 @@
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//utils
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static void expand(Toy_ModuleBundle* bundle, unsigned int amount) {
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if (bundle->count + amount > bundle->capacity) {
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bundle->capacity = 0;
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bundle->capacity = 8; //DON'T bitshift zero
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while (bundle->count + amount > bundle->capacity) { //expand as much as needed
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bundle->capacity >>= 2;
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bundle->capacity <<= 2;
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}
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bundle->ptr = realloc(bundle->ptr, bundle->capacity);
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@@ -12,7 +12,7 @@ typedef struct Toy_ModuleBundle {
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//create a bundle
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TOY_API void Toy_initModuleBundle(Toy_ModuleBundle* bundle);
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TOY_API void Toy_appendModuleBundle(Toy_ModuleBundle* bundle, Toy_Ast* ast);
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TOY_API void Toy_appendModuleBundle(Toy_ModuleBundle* bundle, Toy_Ast* ast); //TODO: raw bytes
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TOY_API void Toy_freeModuleBundle(Toy_ModuleBundle* bundle);
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//load module bundle with external data (makes an internal copy)
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@@ -939,7 +939,7 @@ static void process(Toy_VM* vm) {
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}
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//exposed functions
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void Toy_resetVM(Toy_VM* vm) {
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void Toy_resetVM(Toy_VM* vm, bool preserveScope) {
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vm->code = NULL;
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vm->jumpsCount = 0;
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@@ -957,7 +957,11 @@ void Toy_resetVM(Toy_VM* vm) {
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Toy_resetStack(&vm->stack);
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//NOTE: scope and buckets are not altered during resets
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if (preserveScope == false) {
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vm->scope = Toy_popScope(vm->scope);
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}
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//NOTE: buckets are not altered during resets
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}
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void Toy_initVM(Toy_VM* vm) {
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@@ -967,7 +971,7 @@ void Toy_initVM(Toy_VM* vm) {
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vm->stringBucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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vm->scopeBucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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Toy_resetVM(vm);
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Toy_resetVM(vm, true);
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}
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void Toy_inheritVM(Toy_VM* vm, Toy_VM* parent) {
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@@ -979,10 +983,10 @@ void Toy_inheritVM(Toy_VM* vm, Toy_VM* parent) {
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//TODO: parent bucket pointers are updated after function calls
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Toy_resetVM(vm);
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Toy_resetVM(vm, true);
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}
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void Toy_bindVM(Toy_VM* vm, Toy_Module* module) {
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void Toy_bindVM(Toy_VM* vm, Toy_Module* module, bool preserveScope) {
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vm->code = module->code;
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vm->jumpsCount = module->jumpsCount;
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@@ -996,7 +1000,9 @@ void Toy_bindVM(Toy_VM* vm, Toy_Module* module) {
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vm->dataAddr = module->dataAddr;
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vm->subsAddr = module->subsAddr;
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vm->scope = Toy_pushScope(&vm->scopeBucket, module->scopePtr); //new scope for the upcoming run
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if (preserveScope == false) {
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vm->scope = Toy_pushScope(&vm->scopeBucket, module->scopePtr);
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}
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}
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void Toy_runVM(Toy_VM* vm) {
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@@ -1017,9 +1023,7 @@ void Toy_runVM(Toy_VM* vm) {
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}
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void Toy_freeVM(Toy_VM* vm) {
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Toy_resetVM(vm);
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Toy_popScope(vm->scope);
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Toy_resetVM(vm, false);
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//clear the persistent memory
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Toy_freeStack(vm->stack);
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@@ -42,12 +42,12 @@ typedef struct Toy_VM {
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Toy_Bucket* scopeBucket; //stores the scope instances TODO: is this separation needed?
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} Toy_VM;
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TOY_API void Toy_resetVM(Toy_VM* vm); //persists memory
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TOY_API void Toy_resetVM(Toy_VM* vm, bool preserveScope);
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TOY_API void Toy_initVM(Toy_VM* vm); //creates memory
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TOY_API void Toy_inheritVM(Toy_VM* vm, Toy_VM* parent); //inherits memory
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TOY_API void Toy_bindVM(Toy_VM* vm, Toy_Module* module);
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TOY_API void Toy_bindVM(Toy_VM* vm, Toy_Module* module, bool preserveScope);
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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