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Renamed Toy_ModuleBuilder to Toy_ModuleCompiler
I also noticed that Toy_ModuleBundle isn't being used right now.
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62
source/toy_module_compiler.h
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62
source/toy_module_compiler.h
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#pragma once
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#include "toy_common.h"
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#include "toy_ast.h"
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//the 'escapes' are lists of data used for processing the 'break' and 'continue' keywords
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typedef struct Toy_private_EscapeEntry_t {
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unsigned int addr; //the address to write *to*
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unsigned int depth; //the current depth
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} Toy_private_EscapeEntry_t;
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typedef struct Toy_private_EscapeArray {
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unsigned int capacity;
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unsigned int count;
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Toy_private_EscapeEntry_t data[];
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} Toy_private_EscapeArray;
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//not needed at runtime, so they can be bigger
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#ifndef TOY_ESCAPE_INITIAL_CAPACITY
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#define TOY_ESCAPE_INITIAL_CAPACITY 32
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#endif
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#ifndef TOY_ESCAPE_EXPANSION_RATE
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#define TOY_ESCAPE_EXPANSION_RATE 4
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#endif
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TOY_API void* Toy_private_resizeEscapeArray(Toy_private_EscapeArray* ptr, unsigned int capacity);
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//structure for holding the module as it is built
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typedef struct Toy_ModuleCompiler {
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unsigned char* code; //the instruction set
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unsigned int codeCapacity;
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unsigned int codeCount;
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unsigned char* jumps; //each 'jump' is the starting address of an element within 'data'
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unsigned int jumpsCapacity;
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unsigned int jumpsCount;
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unsigned char* param; //each 'param' is the starting address of a name string within 'data'
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unsigned int paramCapacity;
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unsigned int paramCount;
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unsigned char* data; //a block of read-only data
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unsigned int dataCapacity;
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unsigned int dataCount;
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unsigned char* subs; //submodules, built recursively
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unsigned int subsCapacity;
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unsigned int subsCount;
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//TODO: duplicate string reuse, see #168
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//tools for handling the build process
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unsigned int currentScopeDepth;
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Toy_private_EscapeArray* breakEscapes;
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Toy_private_EscapeArray* continueEscapes;
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//compilation errors
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bool panic;
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} Toy_ModuleCompiler;
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TOY_API void* Toy_compileModule(Toy_Ast* ast);
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