Testing the documentation process

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2022-09-11 05:16:30 +10:00
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<image src="toylogo.png" />
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# Toy 0.6.0
The Toy programming language is a procedural bytecode-intermediate interpreted language. It isn't intended to operate on it's own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well.
This is the Toy programming language interpreter, written in C.
The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension.
Special thanks to http://craftinginterpreters.com/ for their fantastic book that set me on this path.
## Nifty Features
# Nifty Features
* Simple C-like syntax
* Bytecode intermediate compilation
* `import` and `export` variables from the host program
* Optional, but robust type system
* functions and types are first-class citizens
* Fancy slice notation for strings, arrays and dictionaries (`print greeting[0:4:-1]; //prints "olleh"`)
* Fancy slice notation for strings, arrays and dictionaries
## Building
# Getting Started
Simply run make in the root directory.
* [Quick Start Guide](quick-start-guide)
* [Tutorials](tutorials)
* [Types](types)
* [Functions](functions)
* [Developing With Toy](developing-with-toy)
## Syntax
```
import standard; //for a bunch of utility functions
print "Hello world"; //"print" is a keyword
var msg = "foobar"; //declare a variable like this
assert true, "This message won't be seen"; //assert is another keyword
//-------------------------
fn makeCounter() { //declare a function like this
var total: int = 0; //declare a variable with a type like this
fn counter(): int { //declare a return type like this
return ++total;
}
return counter; //closures are explicitly supported
}
var tally = makeCounter();
print tally(); //1
print tally(); //2
print tally(); //3
export tally; //export this variable to the host program
```
# License
Copyright (c) 2020-2022 Kayne Ruse, KR Game Studios
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.