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https://github.com/krgamestudios/Toy.git
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Tweaked tabs-vs-spaces
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@@ -237,34 +237,34 @@ Opcodes within the bytecode are 1 byte in length, and specify a single action to
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The interpreter is stack-based; most, if not all, the actions are preformed on literals within a specially designated array called `stack`. For example:
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```c
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case TOY_OP_PRINT:
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if (!execPrint(interpreter)) {
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return;
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}
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break;
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case TOY_OP_PRINT:
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if (!execPrint(interpreter)) {
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return;
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}
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break;
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```
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When the opcode `TOY_OP_PRINT` is encountered, the top literal within the stack is popped off, and printed (more info on literals below).
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```c
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static bool execPrint(Toy_Interpreter* interpreter) {
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//get the top literal
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Toy_Literal lit = Toy_popLiteralArray(&interpreter->stack);
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//get the top literal
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Toy_Literal lit = Toy_popLiteralArray(&interpreter->stack);
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//if the top literal is an identifier, get it's value
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Toy_Literal idn = lit;
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if (TOY_IS_IDENTIFIER(lit) && Toy_parseIdentifierToValue(interpreter, &lit)) {
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Toy_freeLiteral(idn);
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}
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//if the top literal is an identifier, get it's value
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Toy_Literal idn = lit;
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if (TOY_IS_IDENTIFIER(lit) && Toy_parseIdentifierToValue(interpreter, &lit)) {
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Toy_freeLiteral(idn);
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}
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//print as a string to the current print method
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Toy_printLiteralCustom(lit, interpreter->printOutput);
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//print as a string to the current print method
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Toy_printLiteralCustom(lit, interpreter->printOutput);
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//free the literal
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Toy_freeLiteral(lit);
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//free the literal
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Toy_freeLiteral(lit);
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//continue the loop
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return true;
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//continue the loop
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return true;
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}
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```
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@@ -275,7 +275,7 @@ As in most programming languages, variables can be represented by names specifie
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```c
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Toy_Literal idn = literal; //cache the literal, just in case it's an identifier
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if (TOY_IS_IDENTIFIER(literal) && Toy_parseIdentifierToValue(interpreter, &literal)) { //if it is an identifier, parse it...
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Toy_freeLiteral(idn); //always remember to free the original identifier, otherwise you'll have a memory leak!
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Toy_freeLiteral(idn); //always remember to free the original identifier, otherwise you'll have a memory leak!
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}
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```
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