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Prepped for #160, fixed a stack-shrink bug
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@@ -6,30 +6,30 @@
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int test_array(void) {
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//test allocation and free
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{
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Toy_Array* array = TOY_ARRAY_ALLOCATE();
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TOY_ARRAY_FREE(array);
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Toy_Array* array = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
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array = Toy_resizeArray(array, 0);
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}
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//test initial data
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{
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Toy_Array* array = TOY_ARRAY_ALLOCATE();
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Toy_Array* array = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
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//check you can access the memory
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array->data[1] = TOY_VALUE_FROM_INTEGER(42);
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TOY_ARRAY_FREE(array);
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array = Toy_resizeArray(array, 0);
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}
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//test multiple arrays (no overlaps or conflicts)
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{
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Toy_Array* array1 = TOY_ARRAY_ALLOCATE();
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Toy_Array* array2 = TOY_ARRAY_ALLOCATE();
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Toy_Array* array1 = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
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Toy_Array* array2 = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
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array1->data[1] = TOY_VALUE_FROM_INTEGER(42);
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array2->data[1] = TOY_VALUE_FROM_INTEGER(42);
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TOY_ARRAY_FREE(array1);
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TOY_ARRAY_FREE(array2);
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Toy_resizeArray(array1, 0);
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Toy_resizeArray(array2, 0);
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}
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return 0;
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