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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Discovered and fixed a misplaced macro
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@@ -147,7 +147,6 @@ del "$(OutDir)$(ProjectName).pdb"
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<ClCompile Include="source\toy_builtin.c" />
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<ClCompile Include="source\toy_common.c" />
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<ClCompile Include="source\toy_compiler.c" />
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<ClCompile Include="source\toy_drive_system.c" />
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<ClCompile Include="source\toy_interpreter.c" />
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<ClCompile Include="source\toy_keyword_types.c" />
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<ClCompile Include="source\toy_lexer.c" />
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@@ -167,7 +166,6 @@ del "$(OutDir)$(ProjectName).pdb"
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<ClInclude Include="source\toy_common.h" />
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<ClInclude Include="source\toy_compiler.h" />
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<ClInclude Include="source\toy_console_colors.h" />
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<ClInclude Include="source\toy_drive_system.h" />
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<ClInclude Include="source\toy_interpreter.h" />
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<ClInclude Include="source\toy_keyword_types.h" />
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<ClInclude Include="source\toy_lexer.h" />
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@@ -18,7 +18,7 @@ void Toy_freeDriveSystem() {
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Toy_freeLiteralDictionary(&driveDictionary);
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}
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TOY_API void Toy_setDrivePath(char* drive, char* path) {
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void Toy_setDrivePath(char* drive, char* path) {
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Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString(drive));
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Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString(path));
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