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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Fixed a 'malformed assignment' issue, read more
I've also added some support for compiler errors in general, but these will get expanded on later. I've also quickly added a valgrind option to the tests and found a few leaks. I'll deal with these later. Summary of changes: * Clarified the lifetime of the bytecode in memory * Erroneous routines exit without compiling * Empty VMs don't run * Added a check for malformed assignments * Renamed "routine" to "module" within the VM * VM no longer tries to free the bytecode - must be done manually * Started experimenting with valgrind, not yet ready
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@@ -2,17 +2,15 @@
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#include "toy_common.h"
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#include "toy_bytecode.h"
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#include "toy_bucket.h"
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#include "toy_stack.h"
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#include "toy_scope.h"
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typedef struct Toy_VM {
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//hold the raw bytecode
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unsigned char* bc;
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//raw instructions to be executed
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unsigned char* routine;
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unsigned int routineSize;
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unsigned char* module;
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unsigned int moduleSize;
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unsigned int paramSize;
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unsigned int jumpsSize;
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@@ -25,7 +23,7 @@ typedef struct Toy_VM {
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unsigned int dataAddr;
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unsigned int subsAddr;
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unsigned int routineCounter;
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unsigned int programCounter;
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//stack - immediate-level values only
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Toy_Stack* stack;
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@@ -41,8 +39,8 @@ typedef struct Toy_VM {
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} Toy_VM;
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TOY_API void Toy_initVM(Toy_VM* vm);
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TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
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TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
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TOY_API void Toy_bindVM(Toy_VM* vm, struct Toy_Bytecode* bc); //process the version data
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TOY_API void Toy_bindVMToModule(Toy_VM* vm, unsigned char* module); //process the module only
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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