Renemed all variables to fit into a namespace

Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
This commit is contained in:
2023-01-25 12:52:07 +00:00
parent 047ccc5f16
commit 2e2bee4fa3
55 changed files with 4837 additions and 4707 deletions

View File

@@ -1,124 +1,124 @@
#include "scope.h"
#include "toy_scope.h"
#include "memory.h"
#include "console_colors.h"
#include "toy_memory.h"
#include "toy_console_colors.h"
#include <stdio.h>
int main() {
{
//test init & quit
Scope* scope = pushScope(NULL);
scope = popScope(scope);
Toy_Scope* scope = Toy_pushScope(NULL);
scope = Toy_popScope(scope);
}
{
//prerequisites
char* idn_raw = "foobar";
Literal identifier = TO_IDENTIFIER_LITERAL(createRefString(idn_raw));
Literal value = TO_INTEGER_LITERAL(42);
Literal type = TO_TYPE_LITERAL(value.type, false);
Toy_Literal identifier = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(idn_raw));
Toy_Literal value = TOY_TO_INTEGER_LITERAL(42);
Toy_Literal type = TOY_TO_TYPE_LITERAL(value.type, false);
//test declarations & assignments
Scope* scope = pushScope(NULL);
Toy_Scope* scope = Toy_pushScope(NULL);
//declare & assign
if (!declareScopeVariable(scope, identifier, type)) {
printf(ERROR "Failed to declare scope variable" RESET);
if (!Toy_declareScopeVariable(scope, identifier, type)) {
printf(TOY_CC_ERROR "Failed to declare scope variable" TOY_CC_RESET);
return -1;
}
if (!setScopeVariable(scope, identifier, value, true)) {
printf(ERROR "Failed to sete scope variable" RESET);
if (!Toy_setScopeVariable(scope, identifier, value, true)) {
printf(TOY_CC_ERROR "Failed to sete scope variable" TOY_CC_RESET);
return -1;
}
//cleanup
scope = popScope(scope);
scope = Toy_popScope(scope);
freeLiteral(identifier);
freeLiteral(value);
freeLiteral(type);
Toy_freeLiteral(identifier);
Toy_freeLiteral(value);
Toy_freeLiteral(type);
}
{
//prerequisites
char* idn_raw = "foobar";
Literal identifier = TO_IDENTIFIER_LITERAL(createRefString(idn_raw));
Literal type = TO_TYPE_LITERAL(LITERAL_INTEGER, false);
Toy_Literal identifier = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(idn_raw));
Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_INTEGER, false);
//test declarations & assignments
Scope* scope = pushScope(NULL);
Toy_Scope* scope = Toy_pushScope(NULL);
//declare & assign
if (!declareScopeVariable(scope, identifier, type)) {
printf(ERROR "Failed to declare the scope variable" RESET);
if (!Toy_declareScopeVariable(scope, identifier, type)) {
printf(TOY_CC_ERROR "Failed to declare the scope variable" TOY_CC_RESET);
return -1;
}
if (!setScopeVariable(scope, identifier, TO_INTEGER_LITERAL(42), true)) {
printf(ERROR "Failed to set the scope variable" RESET);
if (!Toy_setScopeVariable(scope, identifier, TOY_TO_INTEGER_LITERAL(42), true)) {
printf(TOY_CC_ERROR "Failed to set the scope variable" TOY_CC_RESET);
return -1;
}
//deeper scope
scope = pushScope(scope);
scope = Toy_pushScope(scope);
//test shadowing
Literal ref;
if (!getScopeVariable(scope, identifier, &ref)) {
printf(ERROR "Failed to get the scope variable" RESET);
Toy_Literal ref;
if (!Toy_getScopeVariable(scope, identifier, &ref)) {
printf(TOY_CC_ERROR "Failed to get the scope variable" TOY_CC_RESET);
return -1;
}
if (AS_INTEGER(ref) != 42) {
printf(ERROR "Failed to retreive the correct variable value" RESET);
if (TOY_AS_INTEGER(ref) != 42) {
printf(TOY_CC_ERROR "Failed to retreive the correct variable value" TOY_CC_RESET);
return -1;
}
if (!declareScopeVariable(scope, identifier, type)) {
printf(ERROR "Failed to declare the scope variable (shadowing)" RESET);
if (!Toy_declareScopeVariable(scope, identifier, type)) {
printf(TOY_CC_ERROR "Failed to declare the scope variable (shadowing)" TOY_CC_RESET);
return -1;
}
if (!setScopeVariable(scope, identifier, TO_INTEGER_LITERAL(69), true)) {
printf(ERROR "Failed to set the scope variable (shadowing)" RESET);
if (!Toy_setScopeVariable(scope, identifier, TOY_TO_INTEGER_LITERAL(69), true)) {
printf(TOY_CC_ERROR "Failed to set the scope variable (shadowing)" TOY_CC_RESET);
return -1;
}
if (!getScopeVariable(scope, identifier, &ref)) {
printf(ERROR "Failed to get the scope variable (shadowing)" RESET);
if (!Toy_getScopeVariable(scope, identifier, &ref)) {
printf(TOY_CC_ERROR "Failed to get the scope variable (shadowing)" TOY_CC_RESET);
return -1;
}
if (AS_INTEGER(ref) != 69) {
printf(ERROR "Failed to retreive the correct variable value (shadowing)" RESET);
if (TOY_AS_INTEGER(ref) != 69) {
printf(TOY_CC_ERROR "Failed to retreive the correct variable value (shadowing)" TOY_CC_RESET);
return -1;
}
//unwind
scope = popScope(scope);
scope = Toy_popScope(scope);
if (!getScopeVariable(scope, identifier, &ref)) {
printf(ERROR "Failed to get the scope variable" RESET);
if (!Toy_getScopeVariable(scope, identifier, &ref)) {
printf(TOY_CC_ERROR "Failed to get the scope variable" TOY_CC_RESET);
return -1;
}
if (AS_INTEGER(ref) != 42) {
printf(ERROR "Failed to retreive the correct variable value" RESET);
if (TOY_AS_INTEGER(ref) != 42) {
printf(TOY_CC_ERROR "Failed to retreive the correct variable value" TOY_CC_RESET);
return -1;
}
//cleanup
scope = popScope(scope);
scope = Toy_popScope(scope);
freeLiteral(identifier);
freeLiteral(type);
Toy_freeLiteral(identifier);
Toy_freeLiteral(type);
}
printf(NOTICE "All good\n" RESET);
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
return 0;
}