Renemed all variables to fit into a namespace

Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
This commit is contained in:
2023-01-25 12:52:07 +00:00
parent 047ccc5f16
commit 2e2bee4fa3
55 changed files with 4837 additions and 4707 deletions

View File

@@ -1,25 +1,25 @@
#pragma once
#include "literal_array.h"
#include "literal_dictionary.h"
#include "toy_literal_array.h"
#include "toy_literal_dictionary.h"
typedef struct Scope {
LiteralDictionary variables; //only allow identifiers as the keys
LiteralDictionary types; //the types, indexed by identifiers
struct Scope* ancestor;
typedef struct Toy_Scope {
Toy_LiteralDictionary variables; //only allow identifiers as the keys
Toy_LiteralDictionary types; //the types, indexed by identifiers
struct Toy_Scope* ancestor;
int references; //how many scopes point here
} Scope;
} Toy_Scope;
Scope* pushScope(Scope* scope);
Scope* popScope(Scope* scope);
Scope* copyScope(Scope* original);
Toy_Scope* Toy_pushScope(Toy_Scope* scope);
Toy_Scope* Toy_popScope(Toy_Scope* scope);
Toy_Scope* Toy_copyScope(Toy_Scope* original);
//returns false if error
bool declareScopeVariable(Scope* scope, Literal key, Literal type);
bool isDelcaredScopeVariable(Scope* scope, Literal key);
bool Toy_declareScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal type);
bool Toy_isDelcaredScopeVariable(Toy_Scope* scope, Toy_Literal key);
//return false if undefined
bool setScopeVariable(Scope* scope, Literal key, Literal value, bool constCheck);
bool getScopeVariable(Scope* scope, Literal key, Literal* value);
bool Toy_setScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal value, bool constCheck);
bool Toy_getScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal* value);
Literal getScopeType(Scope* scope, Literal key);
Toy_Literal Toy_getScopeType(Toy_Scope* scope, Toy_Literal key);