Renemed all variables to fit into a namespace

Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
This commit is contained in:
2023-01-25 12:52:07 +00:00
parent 047ccc5f16
commit 2e2bee4fa3
55 changed files with 4837 additions and 4707 deletions

View File

@@ -1,13 +1,13 @@
#include "memory.h"
#include "refstring.h"
#include "toy_memory.h"
#include "toy_refstring.h"
#include "console_colors.h"
#include "toy_console_colors.h"
#include <stdio.h>
#include <stdlib.h>
//default allocator
void* defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
static void* defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
if (newSize == 0 && oldSize == 0) {
//causes issues, so just skip out with a NO-OP
return NULL;
@@ -22,7 +22,7 @@ void* defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
void* mem = realloc(pointer, newSize);
if (mem == NULL) {
fprintf(stderr, ERROR "[internal] Memory allocation error (requested %d for %ld, replacing %d)\n" RESET, (int)newSize, (long int)pointer, (int)oldSize);
fprintf(stderr, TOY_CC_ERROR "[internal] Memory allocation error (requested %d for %ld, replacing %d)\n" TOY_CC_RESET, (int)newSize, (long int)pointer, (int)oldSize);
exit(-1);
}
@@ -30,29 +30,29 @@ void* defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
}
//static variables
static MemoryAllocatorFn allocator;
static Toy_MemoryAllocatorFn allocator;
//preload
static void __attribute__((constructor)) preloadMemoryAllocator() {
setMemoryAllocator(defaultMemoryAllocator);
Toy_setMemoryAllocator(defaultMemoryAllocator);
}
//exposed API
void* reallocate(void* pointer, size_t oldSize, size_t newSize) {
void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize) {
return allocator(pointer, oldSize, newSize);
}
void setMemoryAllocator(MemoryAllocatorFn fn) {
void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn fn) {
if (fn == NULL) {
fprintf(stderr, ERROR "[internal] Memory allocator error (can't be null)\n" RESET);
fprintf(stderr, TOY_CC_ERROR "[internal] Memory allocator error (can't be null)\n" TOY_CC_RESET);
exit(-1);
}
if (fn == reallocate) {
fprintf(stderr, ERROR "[internal] Memory allocator error (can't loop the reallocate function)\n" RESET);
if (fn == Toy_reallocate) {
fprintf(stderr, TOY_CC_ERROR "[internal] Memory allocator error (can't loop the Toy_reallocate function)\n" TOY_CC_RESET);
exit(-1);
}
allocator = fn;
setRefStringAllocatorFn(fn);
Toy_setRefStringAllocatorFn(fn);
}