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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_", and macros are prepended with "TOY_". This is to reduce namespace pollution, which was an issue pointed out to be - blame @GyroVorbis. I've also bumped the minor version number - theoretically I should bump the major number, but I'm not quite ready for 1.0 yet.
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@@ -1,7 +1,7 @@
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#pragma once
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#include "toy_common.h"
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#include "token_types.h"
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#include "toy_token_types.h"
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//lexers are bound to a string of code, and return a single token every time scan is called
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typedef struct {
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@@ -9,18 +9,18 @@ typedef struct {
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int start; //start of the token
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int current; //current position of the lexer
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int line; //track this for error handling
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} Lexer;
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} Toy_Lexer;
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//tokens are intermediaries between lexers and parsers
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typedef struct {
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TokenType type;
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Toy_TokenType type;
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char* lexeme;
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int length;
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int line;
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} Token;
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} Toy_Token;
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TOY_API void initLexer(Lexer* lexer, char* source);
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Token scanLexer(Lexer* lexer);
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TOY_API void Toy_initLexer(Toy_Lexer* lexer, char* source);
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Toy_Token Toy_scanLexer(Toy_Lexer* lexer);
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//for debugging
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void printToken(Token* token);
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void Toy_printToken(Toy_Token* token);
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