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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_", and macros are prepended with "TOY_". This is to reduce namespace pollution, which was an issue pointed out to be - blame @GyroVorbis. I've also bumped the minor version number - theoretically I should bump the major number, but I'm not quite ready for 1.0 yet.
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@@ -1,21 +1,21 @@
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#pragma once
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#include "toy_common.h"
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#include "opcodes.h"
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#include "ast_node.h"
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#include "literal_array.h"
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#include "toy_opcodes.h"
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#include "toy_ast_node.h"
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#include "toy_literal_array.h"
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//the compiler takes the nodes, and turns them into sequential chunks of bytecode, saving literals to an external array
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typedef struct Compiler {
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LiteralArray literalCache;
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typedef struct Toy_Compiler {
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Toy_LiteralArray literalCache;
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unsigned char* bytecode;
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int capacity;
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int count;
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} Compiler;
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} Toy_Compiler;
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TOY_API void initCompiler(Compiler* compiler);
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TOY_API void writeCompiler(Compiler* compiler, ASTNode* node);
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TOY_API void freeCompiler(Compiler* compiler);
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TOY_API void Toy_initCompiler(Toy_Compiler* compiler);
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TOY_API void Toy_writeCompiler(Toy_Compiler* compiler, Toy_ASTNode* node);
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TOY_API void Toy_freeCompiler(Toy_Compiler* compiler);
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//embed the header, data section, code section, function section, etc.
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TOY_API unsigned char* collateCompiler(Compiler* compiler, int* size);
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TOY_API unsigned char* Toy_collateCompiler(Toy_Compiler* compiler, int* size);
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