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# literal_array.h
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This header defines the structure `Toy_LiteralArray`, which manages a series of `Toy_Literal` instances in sequential memory. The array does not take ownership of given literals, instead it makes an internal copy.
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The array type is one of two fundemental data structures used throughout Toy - the other is the dictionary.
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## Defined Functions
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### void Toy_initLiteralArray(Toy_LiteralArray* array)
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This function initializes a `Toy_LiteralArray` pointed to by `array`.
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### void Toy_freeLiteralArray(Toy_LiteralArray* array)
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This function frees a `Toy_LiteralArray` pointed to by `array`. Every literal within is passed to `Toy_freeLiteral` before its memory is released.
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### int Toy_pushLiteralArray(Toy_LiteralArray* array, Toy_Literal literal)
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This function adds a new `literal` to the end of the `array`, growing the array's internal buffer if needed.
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This function returns the index of the inserted value.
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### Toy_Literal Toy_popLiteralArray(Toy_LiteralArray* array)
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This function removes the literal at the end of the `array`, and returns it.
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### bool Toy_setLiteralArray(Toy_LiteralArray* array, Toy_Literal index, Toy_Literal value)
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This function frees the literal at the position represented by the integer literal `index`, and stores `value` in its place.
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This function returns true on success, otherwise it returns false.
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### Toy_Literal Toy_getLiteralArray(Toy_LiteralArray* array, Toy_Literal index)
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This function returns the literal at the position represented by the integer literal `index`, or returns a null literal if none is found.
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If `index` is not an integer literal or is out of bounds, this function returns a null literal.
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# literal_array.h
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This header defines the array structure, which manages a series of `Toy_Literal` instances in sequential memory. The array does not take ownership of given literals, instead it makes an internal copy.
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The array type is one of two fundemental data structures used throughout Toy - the other is the dictionary.
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## Defined Functions
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### void Toy_freeLiteralArray(Toy_LiteralArray* array)
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This function frees a `Toy_LiteralArray` pointed to by `array`. Every literal within is passed to `Toy_freeLiteral()` before its memory is released.
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### int Toy_pushLiteralArray(Toy_LiteralArray* array, Toy_Literal literal)
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This function adds a new `literal` to the end of the `array`, growing the array's internal buffer if needed.
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This function returns the index of the inserted value.
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### Toy_Literal Toy_popLiteralArray(Toy_LiteralArray* array)
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This function removes the literal at the end of the `array`, and returns it.
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### bool Toy_setLiteralArray(Toy_LiteralArray* array, Toy_Literal index, Toy_Literal value)
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This function frees the literal at the position represented by the integer literal `index`, and stores `value` in its place.
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This function returns true on success, otherwise it returns false.
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### Toy_Literal Toy_getLiteralArray(Toy_LiteralArray* array, Toy_Literal index)
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This function returns the literal at the position represented by the integer literal `index`, or returns a null literal if none is found.
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If `index` is not an integer literal or is out of bounds, this function returns a null literal.
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### int Toy_private_findLiteralIndex(Toy_LiteralArray* array, Toy_Literal literal)
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This function scans through the array, and returns the index of the first element that matches the given `literal`, otherwise it returns -1.
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Private functions are not intended for general use.
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