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https://github.com/krgamestudios/Toy.git
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Benchmarked memory models for Toy_Array, read more
The results can be found in 'tests/benchmarks/array_allocation/results.md' The results are disappointing, as 'malloc()' is simply faster in every possible situation compared to my custom arena allocator.
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78
tests/benchmarks/bucket_ideal/bench_main.c
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78
tests/benchmarks/bucket_ideal/bench_main.c
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#include "toy.h"
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#include <stdio.h>
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#include <stdlib.h>
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//generate an immense series of Toy_String instances to fill the buckets, thrn compare the time taken for each possible vale of TOY_BUCKET_IDEAL
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static unsigned int hash(unsigned int x) {
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x);
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return x;
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}
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static unsigned int seed = 42;
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static unsigned int rng() {
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return seed = hash(seed);
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}
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#define MAX 9
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const char* samples[] = { //9 entries
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"the",
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"quick",
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"brown",
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"fox",
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"jumped",
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"over",
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"the",
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"lazy",
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"dog",
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};
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void stress_fillBucket(Toy_Bucket** bucketHandle) {
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for (unsigned int i = 0; i < 10000000; i++) {
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//create some leaf and node strings
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Toy_String* a = Toy_createString(bucketHandle, samples[rng() % MAX]);
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Toy_String* b = Toy_createString(bucketHandle, samples[rng() % MAX]);
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Toy_String* c = Toy_createString(bucketHandle, samples[rng() % MAX]);
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Toy_String* d = Toy_createString(bucketHandle, samples[rng() % MAX]);
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Toy_String* l = Toy_concatStrings(bucketHandle, a, b);
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Toy_String* r = Toy_concatStrings(bucketHandle, c, d);
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Toy_concatStrings(bucketHandle, l, r);
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// char* buffer = Toy_getStringRawBuffer(s);
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// printf("%s\n", buffer);
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// free(buffer);
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}
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}
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static unsigned long long int measureDepth(Toy_Bucket* bucket) {
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return bucket == NULL ? 0 : 1 + measureDepth(bucket->next);
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}
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static unsigned long long int measureCapacity(Toy_Bucket* bucket) {
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return bucket == NULL ? 0 : bucket->capacity + measureCapacity(bucket->next);
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}
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static unsigned long long int measureCount(Toy_Bucket* bucket) {
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return bucket == NULL ? 0 : bucket->count + measureCount(bucket->next);
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}
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int main() {
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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stress_fillBucket(&bucket);
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unsigned long long int depth = measureDepth(bucket);
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unsigned long long int capacity = measureCapacity(bucket);
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unsigned long long int count = measureCount(bucket);
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printf(TOY_CC_FONT_RED TOY_CC_BACK_YELLOW "Result: %u: %llu, %llu, %llu" TOY_CC_RESET "\n", TOY_BUCKET_IDEAL, depth, capacity, count);
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Toy_freeBucket(&bucket);
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return 0;
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}
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111
tests/benchmarks/bucket_ideal/makefile
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111
tests/benchmarks/bucket_ideal/makefile
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#compiler settings
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CC=gcc
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CFLAGS+=-std=c17 -g -Wall -Werror -Wextra -Wpedantic -Wformat=2
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LIBS+=-lm
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LDFLAGS+=
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ifeq ($(shell uname),Linux)
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LDFLAGS=-Wl,--gc-sections
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else ifeq ($(OS),Windows_NT)
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LDFLAGS=-Wl,--gc-sections
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else ifeq ($(shell uname),Darwin)
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LDFLAGS=-Wl,-dead_strip
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else
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@echo "LDFLAGS set failed - what platform is this?"
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endif
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#patched incl
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TOY_SOURCEDIR=source
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#directories
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TEST_ROOTDIR=../../..
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TEST_SOURCEDIR=$(TEST_ROOTDIR)/$(TOY_SOURCEDIR)
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TEST_CASESDIR=.
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TEST_OUTDIR=out
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TEST_OBJDIR=obj
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#file names
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TEST_SOURCEFILES=$(wildcard $(TEST_SOURCEDIR)/*.c)
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TEST_CASESFILES=$(wildcard $(TEST_CASESDIR)/bench_*.c)
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#build the object files, compile the test cases, and run
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all: clean
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$(MAKE) TOY_BUCKET_IDEAL=16372 all-override
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$(MAKE) TOY_BUCKET_IDEAL=32756 all-override
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$(MAKE) TOY_BUCKET_IDEAL=65524 all-override
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$(MAKE) TOY_BUCKET_IDEAL=131060 all-override
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$(MAKE) TOY_BUCKET_IDEAL=262132 all-override
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all-override: clean
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$(MAKE) build-source
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$(MAKE) build-cases
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$(MAKE) build-link
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$(MAKE) build-run
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#targets for each step
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.PHONY: build-source
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build-source: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_SOURCEFILES:.c=.o)))
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.PHONY: build-cases
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build-cases: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_CASESFILES:.c=.o)))
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.PHONY: build-link
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build-link: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.exe)))
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.PHONY: build-run
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build-run: $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.exe))) $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.run)))
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#compilation steps
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$(TEST_OBJDIR)/%.o: $(TEST_SOURCEDIR)/%.c
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$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -c -o $@ $< $(addprefix -I,$(TEST_SOURCEDIR)) $(CFLAGS) -fdata-sections -ffunction-sections
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$(TEST_OBJDIR)/%.o: $(TEST_CASESDIR)/%.c
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$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -c -o $@ $< $(addprefix -I,$(TEST_SOURCEDIR) $(TEST_CASESDIR)) $(CFLAGS) -fdata-sections -ffunction-sections
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$(TEST_OUTDIR)/%.exe: $(TEST_OBJDIR)/%.o
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@$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -o $@ $< $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_SOURCEFILES:.c=.o))) $(CFLAGS) $(LIBS) $(LDFLAGS)
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strip $@
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.PRECIOUS: $(TEST_OUTDIR)/%.run
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$(TEST_OUTDIR)/%.run: $(TEST_OUTDIR)/%.exe
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@/usr/bin/time --format "User System\n%U %E" $<
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#util targets
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$(TEST_OUTDIR):
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mkdir $(TEST_OUTDIR)
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$(TEST_OBJDIR):
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mkdir $(TEST_OBJDIR)
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#util commands
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.PHONY: clean
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clean:
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ifeq ($(shell uname),Linux)
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find . -type f -name '*.o' -delete
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find . -type f -name '*.a' -delete
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find . -type f -name '*.exe' -delete
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find . -type f -name '*.dll' -delete
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find . -type f -name '*.lib' -delete
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find . -type f -name '*.so' -delete
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find . -type f -name '*.dylib' -delete
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find . -type d -name 'out' -delete
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find . -type d -name 'obj' -delete
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else ifeq ($(OS),Windows_NT)
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$(RM) *.o *.a *.exe *.dll *.lib *.so *.dylib
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$(RM) out
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$(RM) obj
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else ifeq ($(shell uname),Darwin)
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find . -type f -name '*.o' -delete
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find . -type f -name '*.a' -delete
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find . -type f -name '*.exe' -delete
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find . -type f -name '*.dll' -delete
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find . -type f -name '*.lib' -delete
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find . -type f -name '*.so' -delete
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find . -type f -name '*.dylib' -delete
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find . -type d -name 'out' -delete
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find . -type d -name 'obj' -delete
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else
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@echo "Deletion failed - what platform is this?"
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endif
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