Benchmarked memory models for Toy_Array, read more

The results can be found in
'tests/benchmarks/array_allocation/results.md'

The results are disappointing, as 'malloc()' is simply faster in every
possible situation compared to my custom arena allocator.
This commit is contained in:
2024-12-24 10:37:54 +11:00
parent 8b5cc3b493
commit 223db840c8
8 changed files with 294 additions and 5 deletions

View File

@@ -0,0 +1,78 @@
#include "toy.h"
#include <stdio.h>
#include <stdlib.h>
//generate an immense series of Toy_String instances to fill the buckets, thrn compare the time taken for each possible vale of TOY_BUCKET_IDEAL
static unsigned int hash(unsigned int x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x);
return x;
}
static unsigned int seed = 42;
static unsigned int rng() {
return seed = hash(seed);
}
#define MAX 9
const char* samples[] = { //9 entries
"the",
"quick",
"brown",
"fox",
"jumped",
"over",
"the",
"lazy",
"dog",
};
void stress_fillBucket(Toy_Bucket** bucketHandle) {
for (unsigned int i = 0; i < 10000000; i++) {
//create some leaf and node strings
Toy_String* a = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* b = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* c = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* d = Toy_createString(bucketHandle, samples[rng() % MAX]);
Toy_String* l = Toy_concatStrings(bucketHandle, a, b);
Toy_String* r = Toy_concatStrings(bucketHandle, c, d);
Toy_concatStrings(bucketHandle, l, r);
// char* buffer = Toy_getStringRawBuffer(s);
// printf("%s\n", buffer);
// free(buffer);
}
}
static unsigned long long int measureDepth(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : 1 + measureDepth(bucket->next);
}
static unsigned long long int measureCapacity(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : bucket->capacity + measureCapacity(bucket->next);
}
static unsigned long long int measureCount(Toy_Bucket* bucket) {
return bucket == NULL ? 0 : bucket->count + measureCount(bucket->next);
}
int main() {
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
stress_fillBucket(&bucket);
unsigned long long int depth = measureDepth(bucket);
unsigned long long int capacity = measureCapacity(bucket);
unsigned long long int count = measureCount(bucket);
printf(TOY_CC_FONT_RED TOY_CC_BACK_YELLOW "Result: %u: %llu, %llu, %llu" TOY_CC_RESET "\n", TOY_BUCKET_IDEAL, depth, capacity, count);
Toy_freeBucket(&bucket);
return 0;
}

View File

@@ -0,0 +1,111 @@
#compiler settings
CC=gcc
CFLAGS+=-std=c17 -g -Wall -Werror -Wextra -Wpedantic -Wformat=2
LIBS+=-lm
LDFLAGS+=
ifeq ($(shell uname),Linux)
LDFLAGS=-Wl,--gc-sections
else ifeq ($(OS),Windows_NT)
LDFLAGS=-Wl,--gc-sections
else ifeq ($(shell uname),Darwin)
LDFLAGS=-Wl,-dead_strip
else
@echo "LDFLAGS set failed - what platform is this?"
endif
#patched incl
TOY_SOURCEDIR=source
#directories
TEST_ROOTDIR=../../..
TEST_SOURCEDIR=$(TEST_ROOTDIR)/$(TOY_SOURCEDIR)
TEST_CASESDIR=.
TEST_OUTDIR=out
TEST_OBJDIR=obj
#file names
TEST_SOURCEFILES=$(wildcard $(TEST_SOURCEDIR)/*.c)
TEST_CASESFILES=$(wildcard $(TEST_CASESDIR)/bench_*.c)
#build the object files, compile the test cases, and run
all: clean
$(MAKE) TOY_BUCKET_IDEAL=16372 all-override
$(MAKE) TOY_BUCKET_IDEAL=32756 all-override
$(MAKE) TOY_BUCKET_IDEAL=65524 all-override
$(MAKE) TOY_BUCKET_IDEAL=131060 all-override
$(MAKE) TOY_BUCKET_IDEAL=262132 all-override
all-override: clean
$(MAKE) build-source
$(MAKE) build-cases
$(MAKE) build-link
$(MAKE) build-run
#targets for each step
.PHONY: build-source
build-source: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_SOURCEFILES:.c=.o)))
.PHONY: build-cases
build-cases: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_CASESFILES:.c=.o)))
.PHONY: build-link
build-link: $(TEST_OUTDIR) $(TEST_OBJDIR) $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.exe)))
.PHONY: build-run
build-run: $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.exe))) $(addprefix $(TEST_OUTDIR)/,$(notdir $(TEST_CASESFILES:%.c=%.run)))
#compilation steps
$(TEST_OBJDIR)/%.o: $(TEST_SOURCEDIR)/%.c
$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -c -o $@ $< $(addprefix -I,$(TEST_SOURCEDIR)) $(CFLAGS) -fdata-sections -ffunction-sections
$(TEST_OBJDIR)/%.o: $(TEST_CASESDIR)/%.c
$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -c -o $@ $< $(addprefix -I,$(TEST_SOURCEDIR) $(TEST_CASESDIR)) $(CFLAGS) -fdata-sections -ffunction-sections
$(TEST_OUTDIR)/%.exe: $(TEST_OBJDIR)/%.o
@$(CC) -DTOY_BUCKET_IDEAL=$(TOY_BUCKET_IDEAL) -o $@ $< $(addprefix $(TEST_OBJDIR)/,$(notdir $(TEST_SOURCEFILES:.c=.o))) $(CFLAGS) $(LIBS) $(LDFLAGS)
strip $@
.PRECIOUS: $(TEST_OUTDIR)/%.run
$(TEST_OUTDIR)/%.run: $(TEST_OUTDIR)/%.exe
@/usr/bin/time --format "User System\n%U %E" $<
#util targets
$(TEST_OUTDIR):
mkdir $(TEST_OUTDIR)
$(TEST_OBJDIR):
mkdir $(TEST_OBJDIR)
#util commands
.PHONY: clean
clean:
ifeq ($(shell uname),Linux)
find . -type f -name '*.o' -delete
find . -type f -name '*.a' -delete
find . -type f -name '*.exe' -delete
find . -type f -name '*.dll' -delete
find . -type f -name '*.lib' -delete
find . -type f -name '*.so' -delete
find . -type f -name '*.dylib' -delete
find . -type d -name 'out' -delete
find . -type d -name 'obj' -delete
else ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe *.dll *.lib *.so *.dylib
$(RM) out
$(RM) obj
else ifeq ($(shell uname),Darwin)
find . -type f -name '*.o' -delete
find . -type f -name '*.a' -delete
find . -type f -name '*.exe' -delete
find . -type f -name '*.dll' -delete
find . -type f -name '*.lib' -delete
find . -type f -name '*.so' -delete
find . -type f -name '*.dylib' -delete
find . -type d -name 'out' -delete
find . -type d -name 'obj' -delete
else
@echo "Deletion failed - what platform is this?"
endif