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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused '_padding' member of 'Toy_String' with 'cachedHash', which is set to zero on string allocation. The hash of a string isn't generated and stored until it's actually needed, as the rope pattern means not every string needs a hash - hopefully this will save unnecessarily wasted time. When a hash of a string is needed, the hashing function first checks to see if that string already has one, and if so, returns it. Again, less time wasted. When generating a new string hash, the hashing function takes the string's type into account, as node-based strings first need their contents assembled into a simple char buffer. Other changes include: * Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*' * Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL' * Added a missing '#pragma once' to 'toy_print.h'
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@@ -64,7 +64,7 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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{
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//emit to an AST
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Toy_Ast* ast = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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//check if it worked
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if (
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@@ -81,7 +81,7 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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{
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//build the AST
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Toy_Ast* ast = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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Toy_private_emitAstUnary(bucketHandle, &ast, TOY_AST_FLAG_NEGATE);
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//check if it worked
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@@ -102,8 +102,8 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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//build the AST
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Toy_Ast* ast = NULL;
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Toy_Ast* right = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_TO_INTEGER(69));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_FROM_INTEGER(69));
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Toy_private_emitAstBinary(bucketHandle, &ast, TOY_AST_FLAG_ADD, right);
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//check if it worked
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@@ -126,8 +126,8 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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//build the AST
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Toy_Ast* ast = NULL;
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Toy_Ast* right = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_TO_INTEGER(69));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_FROM_INTEGER(69));
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Toy_private_emitAstBinary(bucketHandle, &ast, TOY_AST_FLAG_ADD, right);
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Toy_private_emitAstGroup(bucketHandle, &ast);
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@@ -153,8 +153,8 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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//build the AST
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Toy_Ast* ast = NULL;
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Toy_Ast* right = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_TO_INTEGER(69));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_FROM_INTEGER(69));
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Toy_private_emitAstBinary(bucketHandle, &ast, TOY_AST_FLAG_ADD, right);
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Toy_private_emitAstPrint(bucketHandle, &ast);
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@@ -186,8 +186,8 @@ int test_type_emission(Toy_Bucket** bucketHandle) {
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//build the AST
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Toy_Ast* ast = NULL;
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Toy_Ast* right = NULL;
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_TO_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_TO_INTEGER(69));
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Toy_private_emitAstValue(bucketHandle, &ast, TOY_VALUE_FROM_INTEGER(42));
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Toy_private_emitAstValue(bucketHandle, &right, TOY_VALUE_FROM_INTEGER(69));
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Toy_private_emitAstBinary(bucketHandle, &ast, TOY_AST_FLAG_ADD, right);
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Toy_private_emitAstGroup(bucketHandle, &ast);
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@@ -255,4 +255,4 @@ int main() {
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}
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return total;
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}
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}
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