mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused '_padding' member of 'Toy_String' with 'cachedHash', which is set to zero on string allocation. The hash of a string isn't generated and stored until it's actually needed, as the rope pattern means not every string needs a hash - hopefully this will save unnecessarily wasted time. When a hash of a string is needed, the hashing function first checks to see if that string already has one, and if so, returns it. Again, less time wasted. When generating a new string hash, the hashing function takes the string's type into account, as node-based strings first need their contents assembled into a simple char buffer. Other changes include: * Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*' * Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL' * Added a missing '#pragma once' to 'toy_print.h'
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "toy_common.h"
|
||||
|
||||
#include "toy_bucket.h"
|
||||
@@ -13,8 +15,7 @@ typedef struct Toy_String { //32 | 64 BITNESS
|
||||
|
||||
unsigned int length; //4 | 4
|
||||
unsigned int refCount; //4 | 4
|
||||
|
||||
int _padding; //4 | 4
|
||||
unsigned int cachedHash; //4 | 4
|
||||
|
||||
union {
|
||||
struct {
|
||||
@@ -52,3 +53,4 @@ TOY_API int Toy_getStringRefCount(Toy_String* str);
|
||||
TOY_API char* Toy_getStringRawBuffer(Toy_String* str); //allocates the buffer on the heap, needs to be freed
|
||||
|
||||
TOY_API int Toy_compareStrings(Toy_String* left, Toy_String* right); //return value mimics strcmp()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user