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Fixed a post-fix increment issue, highlighted in the game engine
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@@ -86,5 +86,9 @@ typedef enum Toy_Opcode {
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TOY_OP_FN_END, //different from SECTION_END
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TOY_OP_SECTION_END = 255,
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//TODO: add more
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//prefix & postfix signals (used internally)
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TOY_OP_PREFIX,
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TOY_OP_POSTFIX,
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} Toy_Opcode;
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