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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Added lists of tokens and keywords, ready for use
This commit is contained in:
75
source/toy_keywords.c
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75
source/toy_keywords.c
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#include "toy_keywords.h"
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#include <string.h>
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const Toy_KeywordTypeTuple Toy_private_keywords[] = {
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//null
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{TOY_TOKEN_NULL, "null"},
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//types
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{TOY_TOKEN_TYPE_TYPE, "type"},
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{TOY_TOKEN_TYPE_BOOLEAN, "bool"},
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{TOY_TOKEN_TYPE_INTEGER, "int"},
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{TOY_TOKEN_TYPE_FLOAT, "float"},
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{TOY_TOKEN_TYPE_STRING, "string"},
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// TOY_TOKEN_TYPE_ARRAY,
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// TOY_TOKEN_TYPE_DICTIONARY,
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{TOY_TOKEN_TYPE_FUNCTION, "fn"},
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{TOY_TOKEN_TYPE_OPAQUE, "opaque"},
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{TOY_TOKEN_TYPE_ANY, "any"},
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//keywords and reserved words
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{TOY_TOKEN_KEYWORD_AS, "as"},
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{TOY_TOKEN_KEYWORD_ASSERT, "assert"},
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{TOY_TOKEN_KEYWORD_BREAK, "break"},
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{TOY_TOKEN_KEYWORD_CLASS, "class"},
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{TOY_TOKEN_KEYWORD_CONST, "const"}, //TODO: investigate the constness of types
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{TOY_TOKEN_KEYWORD_CONTINUE, "continue"},
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{TOY_TOKEN_KEYWORD_DO, "do"},
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{TOY_TOKEN_KEYWORD_ELSE, "else"},
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{TOY_TOKEN_KEYWORD_EXPORT, "export"},
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{TOY_TOKEN_KEYWORD_FOR, "for"},
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{TOY_TOKEN_KEYWORD_FOREACH, "foreach"},
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{TOY_TOKEN_KEYWORD_IF, "if"},
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{TOY_TOKEN_KEYWORD_IMPORT, "import"},
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{TOY_TOKEN_KEYWORD_IN, "in"},
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{TOY_TOKEN_KEYWORD_OF, "of"},
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{TOY_TOKEN_KEYWORD_PRINT, "print"},
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{TOY_TOKEN_KEYWORD_RETURN, "return"},
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{TOY_TOKEN_KEYWORD_TYPEAS, "typeas"},
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{TOY_TOKEN_KEYWORD_TYPEOF, "typeof"},
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{TOY_TOKEN_KEYWORD_VAR, "var"},
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{TOY_TOKEN_KEYWORD_WHILE, "while"},
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//literal values
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{TOY_TOKEN_LITERAL_TRUE, "true"},
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{TOY_TOKEN_LITERAL_FALSE, "false"},
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{TOY_TOKEN_EOF, NULL},
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};
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const char* Toy_private_findKeywordByType(const Toy_TokenType type) {
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if (type == TOY_TOKEN_EOF) {
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return "EOF";
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}
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for(int i = 0; Toy_private_keywords[i].keyword; i++) {
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if (Toy_private_keywords[i].type == type) {
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return Toy_private_keywords[i].keyword;
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}
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}
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return NULL;
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}
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Toy_TokenType Toy_private_findTypeByKeyword(const char* keyword) {
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const int length = strlen(keyword);
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for (int i = 0; Toy_private_keywords[i].keyword; i++) {
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if (!strncmp(keyword, Toy_private_keywords[i].keyword, length)) {
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return Toy_private_keywords[i].type;
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}
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}
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return TOY_TOKEN_EOF;
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}
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15
source/toy_keywords.h
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15
source/toy_keywords.h
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#pragma once
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#include "toy_token_types.h"
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#include "toy_common.h"
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typedef struct {
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const Toy_TokenType type;
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const char* keyword;
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} Toy_KeywordTypeTuple;
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extern const Toy_KeywordTypeTuple Toy_private_keywords[];
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//access
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const char* Toy_private_findKeywordByType(const Toy_TokenType type);
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Toy_TokenType Toy_private_findTypeByKeyword(const char* keyword);
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25
source/toy_lexer.h
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25
source/toy_lexer.h
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#pragma once
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#include "toy_token_types.h"
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#include "toy_common.h"
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//lexers are bound to a string of code
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typedef struct {
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int start; //start of the current token
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int current; //current position of the lexer
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int line; //track this for error handling
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const char* source;
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} Toy_Lexer;
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//tokens are intermediaries between lexers and parsers
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typedef struct {
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Toy_TokenType type;
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int length;
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int line;
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const char* lexeme;
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} Toy_Token;
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TOY_API void Toy_bindLexer(Toy_Lexer* lexer, const char* source);
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TOY_API Toy_Token Toy_private_scanLexer(Toy_Lexer* lexer);
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TOY_API void Toy_private_printToken(Toy_Token* token);
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104
source/toy_token_types.h
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104
source/toy_token_types.h
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#pragma once
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//the types of tokens produced by the lexer
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typedef enum Toy_TokenType {
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//with apologies to Tony Hoare
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TOY_TOKEN_NULL,
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//variable names
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TOY_TOKEN_IDENTIFIER,
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//types
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TOY_TOKEN_TYPE_TYPE,
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TOY_TOKEN_TYPE_BOOLEAN,
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TOY_TOKEN_TYPE_INTEGER,
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TOY_TOKEN_TYPE_FLOAT,
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TOY_TOKEN_TYPE_STRING,
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TOY_TOKEN_TYPE_ARRAY,
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TOY_TOKEN_TYPE_DICTIONARY,
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TOY_TOKEN_TYPE_FUNCTION,
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TOY_TOKEN_TYPE_OPAQUE,
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TOY_TOKEN_TYPE_ANY,
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//keywords and reserved words
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TOY_TOKEN_KEYWORD_AS,
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TOY_TOKEN_KEYWORD_ASSERT,
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TOY_TOKEN_KEYWORD_BREAK,
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TOY_TOKEN_KEYWORD_CLASS,
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TOY_TOKEN_KEYWORD_CONST,
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TOY_TOKEN_KEYWORD_CONTINUE,
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TOY_TOKEN_KEYWORD_DO,
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TOY_TOKEN_KEYWORD_ELSE,
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TOY_TOKEN_KEYWORD_EXPORT,
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TOY_TOKEN_KEYWORD_FOR,
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TOY_TOKEN_KEYWORD_FOREACH,
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TOY_TOKEN_KEYWORD_IF,
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TOY_TOKEN_KEYWORD_IMPORT,
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TOY_TOKEN_KEYWORD_IN,
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TOY_TOKEN_KEYWORD_OF,
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TOY_TOKEN_KEYWORD_PRINT,
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TOY_TOKEN_KEYWORD_RETURN,
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TOY_TOKEN_KEYWORD_TYPEAS,
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TOY_TOKEN_KEYWORD_TYPEOF,
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TOY_TOKEN_KEYWORD_VAR,
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TOY_TOKEN_KEYWORD_WHILE,
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//literal values
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TOY_TOKEN_LITERAL_TRUE,
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TOY_TOKEN_LITERAL_FALSE,
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TOY_TOKEN_LITERAL_INTEGER,
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TOY_TOKEN_LITERAL_FLOAT,
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TOY_TOKEN_LITERAL_STRING,
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//math operators
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TOY_TOKEN_OPERATOR_PLUS,
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TOY_TOKEN_OPERATOR_MINUS,
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TOY_TOKEN_OPERATOR_MULTIPLY,
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TOY_TOKEN_OPERATOR_DIVIDE,
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TOY_TOKEN_OPERATOR_MODULO,
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TOY_TOKEN_OPERATOR_PLUS_ASSIGN,
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TOY_TOKEN_OPERATOR_MINUS_ASSIGN,
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TOY_TOKEN_OPERATOR_MULTIPLY_ASSIGN,
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TOY_TOKEN_OPERATOR_DIVIDE_ASSIGN,
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TOY_TOKEN_OPERATOR_MODULO_ASSIGN,
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TOY_TOKEN_OPERATOR_INCREMENT,
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TOY_TOKEN_OPERATOR_DECREMENT,
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TOY_TOKEN_OPERATOR_ASSIGN,
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//logical operators
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TOY_TOKEN_OPERATOR_COMPARE,
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TOY_TOKEN_OPERATOR_NOT_COMPARE,
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TOY_TOKEN_OPERATOR_LESS,
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TOY_TOKEN_OPERATOR_GREATER,
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TOY_TOKEN_OPERATOR_LESS_COMPARE,
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TOY_TOKEN_OPERATOR_GREATER_COMPARE,
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TOY_TOKEN_OPERATOR_AND,
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TOY_TOKEN_OPERATOR_OR,
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TOY_TOKEN_OPERATOR_NOT,
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//control operators
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TOY_TOKEN_OPERATOR_PAREN_LEFT,
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TOY_TOKEN_OPERATOR_PAREN_RIGHT,
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TOY_TOKEN_OPERATOR_BRACKET_LEFT,
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TOY_TOKEN_OPERATOR_BRACKET_RIGHT,
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TOY_TOKEN_OPERATOR_BRACE_LEFT,
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TOY_TOKEN_OPERATOR_BRACE_RIGHT,
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TOY_TOKEN_OPERATOR_SEMICOLON,
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TOY_TOKEN_OPERATOR_COMMA,
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//other operators (context sensitive)
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TOY_TOKEN_OPERATOR_QUESTION,
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TOY_TOKEN_OPERATOR_COLON,
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TOY_TOKEN_OPERATOR_DOT,
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TOY_TOKEN_OPERATOR_CONCAT,
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TOY_TOKEN_OPERATOR_REST,
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//unused operators
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TOY_TOKEN_OPERATOR_PIPE,
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//meta tokens
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TOY_TOKEN_PASS,
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TOY_TOKEN_ERROR,
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TOY_TOKEN_EOF,
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} Toy_TokenType;
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