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@@ -2,25 +2,3 @@ title: The Toy Programming Language
description: Documentation For The Toy Programming Language
keywords: programming,coding
author: Kayne Ruse (Ratstail91)
collections:
getting_started:
output: true
title: Getting Started
permalink: "/:collection/:path/"
tab-order: 1
toy_api:
output: true
title: Toy API
permalink: "/:collection/:path/"
tab-order: 2
c_api:
output: true
title: C API
permalink: "/:collection/:path/"
tab-order: 3
plugins:
- jekyll-remote-theme
remote_theme: pixeldroid/programming-pages

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title: Contributions
order: 4
---
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---
layout: page
title: Toy v2 Quick-Start Guide
order: 1
---
# Toy v2 Quick-Start Guide
To help you start using Toy as fast as possible, here are the most useful elements of the language. Not everything available is listed, but this should let you start coding right away.
## Keyword 'print'
The `print` keyword takes one value as a parameter, which is sent to stdout by default, or can be redirected elsewhere using the [output C API](/c_api/output).
```
print "Hello World!";
```
## Keyword 'assert'
The `assert` keyword takes two values as parameters, separated by a comma. If the first value is falsy or `null`, the optional second parameter is sent to stderr by default, or can be redirected elsewhere using the [output C API](/c_api/output). If no second parameter is provided, a generic message is used instead.
An option to disable the `assert` keyword during compilation is provided in the [parser C API](/c_api/parser).
```
//nothing happens
assert 1 < 2;
//this assert will fail, and output the second parameter
assert null, "Hello world!";
```
## Variables and Types
Values can be stored in variables, by specifying a name with the `var` keyword. The name can be declared with an optional type, which restricts the type of value that can be stored in the name. If no type is specified, `any` is used instead.
```
var answer = 42;
var question: string = "How many roads must a man walk down?";
```
To make a variable immutable, you can add the `const` keyword after the type when it's declared. If you do, it must be assigned a value.
```
var quote: string const = "War. War never changes.";
```
The types available in Toy are:
| type | name | description |
| --- | --- | --- |
| `bool` | boolean | Either `true` or `false`. |
| `int` | integer | Any whole number (32-bits). |
| `float` | float | A decimal number (32-bits), using floating-point arithmetic. |
| `string` | string | A piece of text, supports UTF-8, [in theory](https://github.com/krgamestudios/Toy/issues/174). |
| `array` | array | A series of values stored sequentially in memory. |
| `table` | table | A series key-value pairs stored in such a way that allows for fast lookups. Booleans, functions, opaques and `null` can't be used as keys. |
| `function` | function | A chunk of reusable code that takes zero or more parameters, and returns zero or more results. Functions are declared with the `fn` keyword. |
| `opaque` | opaque | This value is unusable in the script, but can be passed from one imported function to another. |
| `any` | any | The default type when nothing is specified. Theis can hold any value. |
*Note: Arrays, tables, functions and opaques are not fully implemented at the time of writing, so details may change.*
## Control Flow
Choosing an option, or repeating a chunk of code multiple times, is essential for any general purpose language.
Choosing between two options can be done with the `if-then-else` else statement. If the condition is truthy, the 'then-branch' will be executed. Otherwise, the optional 'else-branch' is executed instead.
```
var answer = 42;
if (answer < 56) {
print "Cod dang it!";
}
else {
print "Something's fishy here...";
}
```
```
var challenge = "hard";
if (challenge == "hard") {
print "I choose to build a scripting language, not because it's easy, but because it's hard!";
}
//the else-branch is optional
```
To repeat a certain action, use the `while-then` loop, which repeats the body as long as the condition is true at the beginning of each loop.
```
var loops = 0;
while (loops++ < 8) {
print "These episodes are endless.";
}
```
To break out of a loop, you can use the `break` keyword. Alternatively, to restart the loop early, use the `continue` keyword.
```
var loops = 0;
while (true) {
if (++loops < 15532) {
continue;
}
break; //poor yuki ;_;
}
```
*Note: The `for` loop is coming, eventually, but isn't vital right now.*
## Arrays and Tables
Watch this space.
## Functions
Watch this space.
## External Libraries and Extending Toy
Watch this space.
## Reserved Keywords & Operators
Watch this space.

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title: Syntax Guide
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title: Tools Guide
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<table class="ui unstackable very basic collapsing table">
<tbody>
<tr>
<td class="smaller text">
<div style="margin-top: -1em; padding-left: 5px;">
<img src="assets/blacktocat.png" style="filter: invert(100%); height: 20px; margin: 0 5px -5px -5px;">
<a href="https://github.com/krgamestudios/Toy">Available On GitHub</a>
</div>
</td>
</tr>
<tr>
<td class="smaller text">
GH Pages Theme adapted from <a href="{{ layout.theme_url }}" title="a jekyll theme for publishing code documentation to GitHub pages">Programming Pages</a>.
</td>
</tr>
</tbody>
</table>

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<div style="float:right; padding: 1em;" onclick="chicken();" title="Cluck me!">
<script type="text/javascript">
let options = [
"What the cluck?",
"Go cluck yourself!",
"I don't give a cluck!",
"Cluck off!",
"That farmer clucked me over!"
];
function chicken() {
document.getElementById("chirp").textContent = options[ Math.floor(options.length * Math.random()) ];
}
</script>
<p><span id="chirp"></span> 🐔</p>
</div>

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<a class="borderless toggle item">{% include icon.liquid id='bars' %} Menu</a>
<a class="borderless item" href="{{ site.baseurl }}/">{% include icon.liquid id='home' %} Home</a>
<div class="borderless header item">
<span class="larger text custom-mobile-hide">{{ site.title }}</span>
</div>

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<!-- site information -->
<meta name="description" content="{{ site.description }}" />
<meta name="author" content="{{ site.author }}" />
<meta name="keywords" content="{{ site.keywords }}" />
<!-- facebook -->
<meta property="og:url" content="{{ site.url }}" />
<meta property="og:type" content="website" />
<meta property="og:image" content="{{ site.baseurl }}/assets/repo-preview.png" />
<meta property="og:title" content="{{ page.title }}" />
<meta property="og:description" content="{{ page.description }}" />
<link rel="icon" href="{{ site.baseurl }}/favicon.png">

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@media only screen and (max-width: 768px) {
.custom-mobile-hide {
display: none !important;
}
}
.ui.segment {
overflow-x: unset;
}

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---
layout: compress
---
<!doctype html>
<html lang="en">
<head>
<!-- device settings -->
<meta charset = "UTF-8" />
<meta name="Content-Type" content="text/html" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- page title -->
<title>{{ page.title }}</title>
<!-- theme and styling -->
<style>svg.icon{width:1em;height:1em}</style>
<link rel="preload" as="style" href="{{ site.baseurl }}/assets/site.css" onload="this.onload=null;this.rel='stylesheet';">
<noscript><link rel="stylesheet" href="{{ site.baseurl }}/assets/site.css"></noscript>
<script>{% include scripts/loadcss/loadcss-2.0.1.min.js %}</script>
<!-- site information -->
<meta name="description" content="{{ site.description }}" />
<meta name="author" content="{{ site.author }}" />
<meta name="keywords" content="{{ site.keywords }}" />
<!-- facebook -->
<meta property="og:url" content="{{ site.url }}" />
<meta property="og:type" content="website" />
<meta property="og:image" content="{{ site.baseurl }}/assets/repo-preview.png" />
<meta property="og:title" content="{{ page.title }}" />
<meta property="og:description" content="{{ page.description }}" />
<!-- twitter -->
<meta name="twitter:card" content="{{ site.title }}" />
<meta name="twitter:url" content="{{ site.url}}" />
<meta name="twitter:type" content="website" />
<meta name="twitter:image" content="{{ site.baseurl }}/assets/repo-preview.png" />
<meta name="twitter:title" content="{{ page.title }}" />
<meta name="twitter:description" content="{{ page.description }}" />
<script src="{{ site.baseurl }}/assets/site.js"></script>
<link rel="icon" href="{{ site.baseurl }}/favicon.png">
{% include elements/analytics.html %}
</head>
<body>
{{ content }}
</body>
</html>

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<!doctype html>
<html lang="en">
<head>
<!-- device settings -->
<meta charset = "UTF-8" />
<meta name="Content-Type" content="text/html" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- page title -->
<title>{{ page.title }}</title>
{% include metadata.html %}
{% include analytics.html %}
</head>
<body>
{{ content }}
</body>
</html>

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---
layout: base
theme_version: 0.5.22
theme_url: https://github.com/pixeldroid/programming-pages
---
<!-- top menu -->
<div id="site-title" class="ui top fixed menu">
{% include elements/title.html %}
</div>
<!-- animated sidebar (can be revealed in mobile view) -->
<div id="sidebar-retractable" class="ui vertical inverted sidebar menu">
<!-- #sidebar-collection-indices is re-parented here for mobile view -->
</div>
<!-- pushing container (will be pushed right when retractable sidebar opens) -->
<div class="pusher">
<div class="ui left attached internal rail">
<!-- static sidebar (visible in non-mobile view) -->
<div id="sidebar-fixed" class="ui vertical inverted menu">
<div id="sidebar-collection-indices">
{% include elements/indices.html %}
</div>
</div>
</div>
<!-- main contents -->
<div id="page-container">
<div class="ui left aligned fluid container">
<div id="page-content" class="ui basic segment" style="max-width: 840px; margin-bottom: 6em;">
{{ content }}
</div>
<!-- The style attribute here, and in the div above, ensure the footer works as expected -->
<!-- footer -->
<div id="site-attribution" class="ui basic segment" style="position: absolute; bottom: 0">
{% include elements/attribution.html %}
</div>
</div>
</div>
</div>
<!-- help modal -->
<div id="site-help" class="ui small modal">
{% include elements/help.html %}
</div>
<script>
{% include scripts/indices.js %}
{% include scripts/search.js %}
{% include scripts/page.js %}
{% include scripts/help.js %}
{% comment %} provide user extension / override point {% endcomment %}
{% include scripts/custom.js %}
</script>

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title: The Toy Programming Language
---
{% include elements/chicken.html %}
<div style="justify-self: center;">
<image src="assets/toylogo.png" width="250" height="250" />
</div>
@@ -15,15 +13,5 @@ title: The Toy Programming Language
The Toy Programming Language is an imperative, bytecode-interpreted, embeddable scripting language. Rather than functioning independently, it serves as part of another program, the "host". This design allows for straightforward customization by both the host's developers and end users, achieved by exposing program logic through text files.
This website presents the documentation for Toy version 2.x.
## Nifty Features
* Simple C-like/JS-like syntax
* Intermediate AST representation
* Strong, but optional type system
* First-class functions and closures
* Extensible with importable native code
* Can re-direct output, error and assert failure messages
* Open-Source under the zlib license
The documdentation on this website is under construction, for further information, see the repository on GitHub: [https://github.com/krgamestudios/Toy](https://github.com/krgamestudios/Toy).