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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 23:04:08 +10:00
Dropped underscore functions in favour of UFCS
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@@ -2,11 +2,11 @@
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var a = [1, 2, 3];
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var b = [4, 5, 6];
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assert _length(a) == _length(b), "a and b lengths are wrong";
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assert length(a) == length(b), "a and b lengths are wrong";
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var acc = 0;
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for (var i = 0; i < _length(a); i++) {
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acc += _get(a, i) * _get(b, i);
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for (var i = 0; i < length(a); i++) {
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acc += get(a, i) * get(b, i);
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}
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assert acc == 32, "dot product failed";
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@@ -15,38 +15,38 @@ assert acc == 32, "dot product failed";
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//assume the args are matrices
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fn matrix(first, second) {
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//get the matrix size
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var l1 = _length(first); //rows
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var l2 = _length(_get(first, 0)); //cols
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var l1 = length(first); //rows
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var l2 = length(get(first, 0)); //cols
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var l3 = _length(second); //rows
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var l4 = _length(_get(second, 0)); //cols
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var l3 = length(second); //rows
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var l4 = length(get(second, 0)); //cols
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//pre-allocate the matrix
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var row = [];
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for (var j = 0; j < l4; j++) {
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_push(row, 0);
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push(row, 0);
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}
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var result = [];
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for (var i = 0; i < l1; i++) {
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_push(result, row);
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push(result, row);
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}
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//assign the values
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for (var i = 0; i < _length(first); i++) {
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for (var i = 0; i < length(first); i++) {
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//select each element of "first"
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var firstElement = _get(first, i);
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var firstElement = get(first, i);
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//for each element of second
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for (var i2 = 0; i2 < _length(second); i2++) {
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for (var j2 = 0; j2 < _length(_get(second, 0)); j2++) {
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for (var i2 = 0; i2 < length(second); i2++) {
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for (var j2 = 0; j2 < length(get(second, 0)); j2++) {
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var val = _get(_get(first, i), i2) * _get(_get(second, i2), j2);
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var val = get(get(first, i), i2) * get(get(second, i2), j2);
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//TODO: needs better notation than this tmpRow variable
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var tmpRow = _get(result, i);
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_set(tmpRow, j2, val);
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_set(result, i, tmpRow);
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var tmpRow = get(result, i);
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set(tmpRow, j2, val);
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set(result, i, tmpRow);
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//result[ i ][ j2 ] += first[i][i2] * second[i2][j2]
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}
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