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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Assignment target is now an AST node
This will make assigning to arbitrary targets easier.
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@@ -171,13 +171,13 @@ typedef struct Toy_AstVarDeclare {
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typedef struct Toy_AstVarAssign {
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Toy_AstType type;
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Toy_AstFlag flag;
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Toy_String* name;
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Toy_Ast* target;
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Toy_Ast* expr;
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} Toy_AstVarAssign;
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typedef struct Toy_AstVarAccess {
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Toy_AstType type;
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Toy_String* name;
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Toy_Ast* child;
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} Toy_AstVarAccess;
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typedef struct Toy_AstPass {
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@@ -235,8 +235,8 @@ void Toy_private_emitAstContinue(Toy_Bucket** bucketHandle, Toy_Ast** rootHandle
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void Toy_private_emitAstPrint(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstVariableDeclaration(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_String* name, Toy_Ast* expr);
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void Toy_private_emitAstVariableAssignment(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_String* name, Toy_AstFlag flag, Toy_Ast* expr);
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void Toy_private_emitAstVariableAccess(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_String* name);
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void Toy_private_emitAstVariableAssignment(Toy_Bucket** bucketHandle, Toy_Ast** astHandle, Toy_AstFlag flag, Toy_Ast* expr);
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void Toy_private_emitAstVariableAccess(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstPass(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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void Toy_private_emitAstError(Toy_Bucket** bucketHandle, Toy_Ast** astHandle);
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