Files
wave/wfc/rulesets.gd

64 lines
1.9 KiB
GDScript

class_name Rulesets extends Object
## These rulesets are loaded from a file and return samples for the generator
## Different rulesets can have different file dimensions
var _size: Vector2i = Vector2i.ZERO
static func load_samples(filename: String) -> Array[PackedInt32Array]:
var obj: Rulesets = Rulesets.new()
var ruleset: PackedInt32Array = obj._load_ruleset_file(filename)
var samples: Array[PackedInt32Array] = obj._parse_ruleset_to_samples(ruleset)
return samples
## Read the png file, and parse it to a useable ruleset
func _load_ruleset_file(filename: String) -> PackedInt32Array:
var img: Image = Image.load_from_file(filename)
img.decompress()
_size = img.get_size()
var png: PackedByteArray = img.get_data()
var hex: PackedInt32Array = []
@warning_ignore("integer_division")
var hex_size: int = (png.size() / 3)
hex.resize(hex_size)
for i in range(hex_size): #using RGB8 format
var rgb8: int = (png[i * 3] << 16) | (png[i * 3 + 1] << 8) | (png[i * 3 + 2] << 0)
match rgb8: #BUGFIX: remapped RGB to values the tilemap can handle
0x000000: hex[i] = 1
0xFF0000: hex[i] = 2
0x00FF00: hex[i] = 3
0x0000FF: hex[i] = 4
_: hex[i] = 1
return hex
## Convert the raw hexcodes to usable WFC samples
func _parse_ruleset_to_samples(ruleset: PackedInt32Array) -> Array[PackedInt32Array]:
#wrapped in a custom container type
var samples: Set = Set.new()
for x in range(1, _size.x-1):
for y in range(1, _size.y-1):
var sample: PackedInt32Array = [
ruleset[(y -1) * _size.x + (x -1)],
ruleset[(y -1) * _size.x + (x )],
ruleset[(y -1) * _size.x + (x +1)],
ruleset[(y ) * _size.x + (x -1)],
ruleset[(y ) * _size.x + (x )],
ruleset[(y ) * _size.x + (x +1)],
ruleset[(y +1) * _size.x + (x -1)],
ruleset[(y +1) * _size.x + (x )],
ruleset[(y +1) * _size.x + (x +1)],
]
samples.add(sample)
var result: Array[PackedInt32Array] = []
result.assign(samples.elements())
return result