extends Node ## The generator works with pure numbers, you'll need something else to convert it to actual tiles ## Makes a new chunk, derived from the given WFC samples func generate_chunk_at(_x: int, _y: int, _chunk_array: Array[Chunk], _samples: Array[PackedInt32Array]) -> Chunk: #TODO: fix the chunk-edges var chunk: Chunk = Chunk.new(_x, _y) var latch: int = 1 while latch: latch = 0 #if set to true, the generator needs another pass #iterate over unset tiles with valid neighbours for x in range(Chunk.CHUNK_WIDTH): for y in range((Chunk.CHUNK_HEIGHT)): if chunk.data[y * Chunk.CHUNK_HEIGHT + x] == 0: #direct access, to skip extra checks #TODO: convert this to the low-entropy method if _set_tile_from_samples(chunk, x, y, _samples) > 0: latch += 1 print("latch: ", latch) print(chunk.data) _chunk_array.append(chunk) return chunk ## Returns the value set, or -1 if no options found func _set_tile_from_samples(chunk: Chunk, tile_x: int, tile_y: int, _samples: Array[PackedInt32Array]) -> int: var valid: Array[PackedInt32Array] = [] #use a lambda for easy reading below var compare := func (tile_value: int, sample: int) -> bool: return tile_value <= 0 or tile_value == sample #find all valid samples for sample in _samples: if !compare.call(chunk.get_tile(tile_x -1, tile_y -1), sample[0]): continue if !compare.call(chunk.get_tile(tile_x , tile_y -1), sample[1]): continue if !compare.call(chunk.get_tile(tile_x +1, tile_y -1), sample[2]): continue if !compare.call(chunk.get_tile(tile_x -1, tile_y ), sample[3]): continue # // if !compare.call(chunk.get_tile(tile_x +1, tile_y ), sample[5]): continue if !compare.call(chunk.get_tile(tile_x -1, tile_y +1), sample[6]): continue if !compare.call(chunk.get_tile(tile_x , tile_y +1), sample[7]): continue if !compare.call(chunk.get_tile(tile_x +1, tile_y +1), sample[8]): continue valid.append(sample) print("Valid samples: ", valid.size()) if valid.size() <= 0: return -1 var s = valid.pick_random() #set the tile to the randomly selected value chunk.set_tile(tile_x, tile_y, s[4]) return s[4]