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monsterstalker/Assets/Scripts/Monster.cs
T

38 lines
988 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour {
public int value;
Rigidbody2D rigidBody;
void Awake() {
rigidBody = GetComponent<Rigidbody2D> ();
StartCoroutine (ReverseDirectionAfter (2f));
StartCoroutine (DestroySelfAfter (4f));
}
void OnMouseOver() {
if (Input.GetMouseButtonDown(0)) {
GameObject.Find ("SoundController").GetComponent<SoundController> ().PlaySnapShot ();
GameObject.Find ("Flash").GetComponent<Flash> ().StartFlash ();
PersistentData.score += value;
PersistentData.monsterNames.Add (gameObject.name);
Destroy (gameObject);
}
}
IEnumerator ReverseDirectionAfter(float seconds) {
yield return new WaitForSeconds (seconds);
rigidBody.velocity = new Vector2 (-rigidBody.velocity.x, -rigidBody.velocity.y);
}
IEnumerator DestroySelfAfter(float seconds) {
//clean up lost objects
yield return new WaitForSeconds (seconds);
Destroy (gameObject);
}
}