using System.Collections; using System.Collections.Generic; using UnityEngine; public class Monster : MonoBehaviour { public int value; void Awake() { StartCoroutine (DestroySelfAfter (30f)); } void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { //TODO: play death sound PersistentData.score += value; Destroy (gameObject); } } IEnumerator DestroySelfAfter(float seconds) { yield return new WaitForSeconds (seconds); Destroy (gameObject); } }