using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public GameObject background; float speed; void Awake() { speed = 0.1f; } void Update() { ScrollSideways (); } void ScrollSideways() { //get the x & y of the mouse as a ratio float mouseX = Input.mousePosition.x / Screen.width; float mouseY = Input.mousePosition.y / Screen.height; //move the camera Vector3 cameraPos = transform.position; if (mouseX < 0.20) { cameraPos.x -= speed; } if (mouseX > 0.80) { cameraPos.x += speed; } //clamp float bgWidth = background.GetComponent().bounds.extents.x; float bgHeight = background.GetComponent().bounds.extents.y; transform.position = new Vector3 ( Mathf.Clamp (cameraPos.x, background.transform.position.x - bgWidth/2, background.transform.position.x + bgWidth/2), Mathf.Clamp (cameraPos.y, background.transform.position.y - bgHeight/2, background.transform.position.y + bgHeight/2), transform.position.z ); } }