using System.Collections; using System.Collections.Generic; using UnityEngine; public class Background : MonoBehaviour { SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent (); StartFade (0.1f); } void StartFade(float period) { if (period <= 0) { throw new System.ArgumentOutOfRangeException("StartFade argument must be a positive floating point value"); } StartCoroutine (FadeCoroutine (period)); } IEnumerator FadeCoroutine(float period) { float absolute = 1.0f; float degree = -0.01f; const float lowerLimit = 0.8f; const float upperLimit = 1.0f; while(true) { //wait yield return new WaitForSeconds (period); //fade routine absolute += degree; //flip fade direction if (absolute <= lowerLimit || absolute >= upperLimit) { degree = -degree; } //fade spriteRenderer.color = new Color (absolute, absolute, absolute); } } }