Added marixil's work, v1.1

This commit is contained in:
2018-04-13 10:40:35 +10:00
parent 28c6f8cac2
commit 35617b5bf0
33 changed files with 1630 additions and 13 deletions
+33
View File
@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Arrows : MonoBehaviour {
SpriteRenderer spriteRenderer;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer> ();
StartCoroutine (FadeCoroutine (0.01f));
}
IEnumerator FadeCoroutine(float period) {
float absolute = 1.0f;
float degree = -0.01f;
while(true) {
//wait
yield return new WaitForSeconds (period);
//fade routine
absolute += degree;
//fade
spriteRenderer.color = new Color (1, 1, 1, absolute);
if (absolute == 0f) {
Destroy (gameObject);
}
}
}
}