extends Node2D @export var small_tree = preload("res://tree/small_tree.tscn") func _ready() -> void: randomize() _procgen() func _procgen() -> void: for i in range(0, 15): var grid_pos = Vector2i(randi() % 20, randi() % 20) if grid_pos.x == 0 and grid_pos.y == 0: continue #NOTE: don't spawn on the player var st = small_tree.instantiate() st.position = Vector2(grid_pos * 32) add_child(st)