#Inventory Singleton extends Node #game items @abstract class Item: var name: String func _init(_name: String): name = _name class Wood extends Item: func _init(): super("Wood") class Stone extends Item: func _init(): super("Stone") #inventory controls var _inventory_contents: Array[Item] = [] func add_item(item: Item) -> void: _inventory_contents.push_back(item) print("Inventory: ", _inventory_contents.map(func (i: Item) -> String: return i.name))