extends TileMapLayer var dirt_id = 0 var grass_id = 1 func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed(): var coords: Vector2i = local_to_map(event.position) set_cell(coords, dirt_id, Vector2i.ZERO, 0)