Heck yeah, you punch those trees, Gary!
This commit is contained in:
4
.editorconfig
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4
.editorconfig
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|||||||
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root = true
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||||||
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||||||
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[*]
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||||||
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charset = utf-8
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||||||
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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3
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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36
character/character.gd
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36
character/character.gd
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extends CharacterBody2D
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var _grid_pos: Vector2i = Vector2i.ZERO
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var _grid_tween: Tween = null
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var _cached_dir: Vector2i = Vector2i.ZERO #used for reversing the current input
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func _physics_process(delta: float) -> void:
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#WARNING: this has the potential for getting stuck
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||||||
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if _grid_pos * 32 == Vector2i(position):
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_check_grid_move(delta)
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func _check_grid_move(delta: float) -> void:
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if Input.is_action_pressed("input_north"):
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_set_grid_move(Vector2i.UP)
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elif Input.is_action_pressed("input_south"):
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_set_grid_move(Vector2i.DOWN)
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||||||
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elif Input.is_action_pressed("input_west"):
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||||||
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_set_grid_move(Vector2i.LEFT)
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||||||
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elif Input.is_action_pressed("input_east"):
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_set_grid_move(Vector2i.RIGHT)
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func _set_grid_move(grid_dir: Vector2i):
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_cached_dir = grid_dir
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_grid_pos += grid_dir
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_grid_tween = create_tween()
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_grid_tween.set_ease(Tween.EASE_OUT_IN)
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_grid_tween.set_trans(Tween.TRANS_QUAD)
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_grid_tween.tween_property(self, "position", Vector2(_grid_pos * 32), 0.3)
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||||||
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||||||
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func repel_collision(_other: Node2D) -> void:
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#NOTE: character's collider has a 1 pixel margin
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if _cached_dir != Vector2i.ZERO:
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_grid_tween.kill()
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_set_grid_move(-_cached_dir) #go backwards
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_cached_dir = Vector2i.ZERO #only do this once each collision
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1
character/character.gd.uid
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1
character/character.gd.uid
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uid://vn4kdorxug8f
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BIN
character/gary_pixels.png
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BIN
character/gary_pixels.png
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Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
34
character/gary_pixels.png.import
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character/gary_pixels.png.import
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|||||||
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://bhcajd6qgtt62"
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||||||
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path="res://.godot/imported/gary_pixels.png-3b277e035a73ecaf93d5fc604cea6ce4.ctex"
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
|
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||||||
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source_file="res://character/gary_pixels.png"
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dest_files=["res://.godot/imported/gary_pixels.png-3b277e035a73ecaf93d5fc604cea6ce4.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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|||||||
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[remap]
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://cenrv2i6tua12"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
|
||||||
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"vram_texture": false
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}
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[deps]
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||||||
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||||||
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
|
mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
|
roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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||||||
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svg/scale=1.0
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||||||
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editor/scale_with_editor_scale=false
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||||||
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editor/convert_colors_with_editor_theme=false
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||||||
49
project.godot
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49
project.godot
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; Engine configuration file.
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||||||
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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||||||
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;
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||||||
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; Format:
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||||||
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; [section] ; section goes between []
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||||||
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; param=value ; assign values to parameters
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||||||
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||||||
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config_version=5
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||||||
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||||||
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[application]
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||||||
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||||||
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config/name="mini-garden"
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run/main_scene="uid://8o4ffx055dof"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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input_north={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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input_south={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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input_east={
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||||||
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"deadzone": 0.2,
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||||||
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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]
|
||||||
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}
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||||||
|
input_west={
|
||||||
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"deadzone": 0.2,
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||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[rendering]
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||||||
|
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||||||
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textures/canvas_textures/default_texture_filter=0
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||||||
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renderer/rendering_method="gl_compatibility"
|
||||||
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renderer/rendering_method.mobile="gl_compatibility"
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||||||
BIN
terrain/dirt.png
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BIN
terrain/dirt.png
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After Width: | Height: | Size: 934 B |
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terrain/dirt.png.import
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terrain/dirt.png.import
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|||||||
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[remap]
|
||||||
|
|
||||||
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importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c5lr861cmya6r"
|
||||||
|
path="res://.godot/imported/dirt.png-4b2e3b8f4083fb0baf8bb6a15680a151.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://terrain/dirt.png"
|
||||||
|
dest_files=["res://.godot/imported/dirt.png-4b2e3b8f4083fb0baf8bb6a15680a151.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
terrain/grass.png
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BIN
terrain/grass.png
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
34
terrain/grass.png.import
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terrain/grass.png.import
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|||||||
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[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bavfwcsgof0tp"
|
||||||
|
path="res://.godot/imported/grass.png-a4e0c50e89c55d70401dc2d88d40db84.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://terrain/grass.png"
|
||||||
|
dest_files=["res://.godot/imported/grass.png-a4e0c50e89c55d70401dc2d88d40db84.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
9
terrain/terrain.gd
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9
terrain/terrain.gd
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|
|||||||
|
extends TileMapLayer
|
||||||
|
|
||||||
|
var dirt_id = 0
|
||||||
|
var grass_id = 1
|
||||||
|
|
||||||
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
|
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
|
||||||
|
var coords: Vector2i = local_to_map(event.position)
|
||||||
|
set_cell(coords, dirt_id, Vector2i.ZERO, 0)
|
||||||
1
terrain/terrain.gd.uid
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1
terrain/terrain.gd.uid
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|
|||||||
|
uid://cmgxx7uxo2ah0
|
||||||
19
terrain/terrain_tileset.tres
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terrain/terrain_tileset.tres
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|
|||||||
|
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://resk8tvqugsx"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c5lr861cmya6r" path="res://terrain/dirt.png" id="1_m2li2"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bavfwcsgof0tp" path="res://terrain/grass.png" id="2_54oqm"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_busfd"]
|
||||||
|
texture = ExtResource("1_m2li2")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wkw05"]
|
||||||
|
texture = ExtResource("2_54oqm")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_busfd")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_wkw05")
|
||||||
11
tree/small_tree.gd
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11
tree/small_tree.gd
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|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var _durability: int = 3
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
if body is CharacterBody2D:
|
||||||
|
_durability -= 1
|
||||||
|
body.repel_collision(self)
|
||||||
|
if _durability <= 0:
|
||||||
|
print("tree dead")
|
||||||
|
queue_free()
|
||||||
1
tree/small_tree.gd.uid
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1
tree/small_tree.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://clxosihgty8t5
|
||||||
BIN
tree/small_tree.png
Normal file
BIN
tree/small_tree.png
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Binary file not shown.
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After Width: | Height: | Size: 2.6 KiB |
34
tree/small_tree.png.import
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34
tree/small_tree.png.import
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|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bfyw8l1ubdnsj"
|
||||||
|
path="res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tree/small_tree.png"
|
||||||
|
dest_files=["res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
21
tree/small_tree.tscn
Normal file
21
tree/small_tree.tscn
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|
|||||||
|
[gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://tree/small_tree.png" id="1_1ao6o"]
|
||||||
|
[ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://tree/small_tree.gd" id="1_brd4x"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"]
|
||||||
|
size = Vector2(32, 32)
|
||||||
|
|
||||||
|
[node name="Tree" type="Area2D"]
|
||||||
|
script = ExtResource("1_brd4x")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("1_1ao6o")
|
||||||
|
offset = Vector2(16, 16)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
position = Vector2(16, 16)
|
||||||
|
shape = SubResource("RectangleShape2D_vb5bs")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
BIN
tree/small_tree.xcf
Normal file
BIN
tree/small_tree.xcf
Normal file
Binary file not shown.
15
working_scene.gd
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15
working_scene.gd
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@@ -0,0 +1,15 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@export var small_tree = preload("res://tree/small_tree.tscn")
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
randomize()
|
||||||
|
_procgen()
|
||||||
|
|
||||||
|
func _procgen() -> void:
|
||||||
|
for i in range(0, 15):
|
||||||
|
var grid_pos = Vector2i(randi() % 20, randi() % 20)
|
||||||
|
if grid_pos.x == 0 and grid_pos.y == 0: continue #NOTE: don't spawn on the player
|
||||||
|
var st = small_tree.instantiate()
|
||||||
|
st.position = Vector2(grid_pos * 32)
|
||||||
|
add_child(st)
|
||||||
1
working_scene.gd.uid
Normal file
1
working_scene.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://qrdh3cheiudm
|
||||||
35
working_scene.tscn
Normal file
35
working_scene.tscn
Normal file
File diff suppressed because one or more lines are too long
BIN
workspace/tileset.xcf
Normal file
BIN
workspace/tileset.xcf
Normal file
Binary file not shown.
Reference in New Issue
Block a user