Heck yeah, you punch those trees, Gary!
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11
tree/small_tree.gd
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11
tree/small_tree.gd
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extends Area2D
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var _durability: int = 3
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func _on_body_entered(body: Node2D) -> void:
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if body is CharacterBody2D:
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_durability -= 1
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body.repel_collision(self)
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if _durability <= 0:
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print("tree dead")
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queue_free()
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