Heck yeah, you punch those trees, Gary!
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36
character/character.gd
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36
character/character.gd
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extends CharacterBody2D
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var _grid_pos: Vector2i = Vector2i.ZERO
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var _grid_tween: Tween = null
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var _cached_dir: Vector2i = Vector2i.ZERO #used for reversing the current input
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func _physics_process(delta: float) -> void:
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#WARNING: this has the potential for getting stuck
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if _grid_pos * 32 == Vector2i(position):
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_check_grid_move(delta)
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func _check_grid_move(delta: float) -> void:
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if Input.is_action_pressed("input_north"):
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_set_grid_move(Vector2i.UP)
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elif Input.is_action_pressed("input_south"):
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_set_grid_move(Vector2i.DOWN)
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elif Input.is_action_pressed("input_west"):
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_set_grid_move(Vector2i.LEFT)
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elif Input.is_action_pressed("input_east"):
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_set_grid_move(Vector2i.RIGHT)
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func _set_grid_move(grid_dir: Vector2i):
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_cached_dir = grid_dir
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_grid_pos += grid_dir
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_grid_tween = create_tween()
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_grid_tween.set_ease(Tween.EASE_OUT_IN)
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_grid_tween.set_trans(Tween.TRANS_QUAD)
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_grid_tween.tween_property(self, "position", Vector2(_grid_pos * 32), 0.3)
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func repel_collision(_other: Node2D) -> void:
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#NOTE: character's collider has a 1 pixel margin
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if _cached_dir != Vector2i.ZERO:
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_grid_tween.kill()
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_set_grid_move(-_cached_dir) #go backwards
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_cached_dir = Vector2i.ZERO #only do this once each collision
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1
character/character.gd.uid
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1
character/character.gd.uid
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uid://vn4kdorxug8f
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BIN
character/gary_pixels.png
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BIN
character/gary_pixels.png
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Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
34
character/gary_pixels.png.import
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34
character/gary_pixels.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bhcajd6qgtt62"
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path="res://.godot/imported/gary_pixels.png-3b277e035a73ecaf93d5fc604cea6ce4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://character/gary_pixels.png"
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dest_files=["res://.godot/imported/gary_pixels.png-3b277e035a73ecaf93d5fc604cea6ce4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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