Am I punching trees or pounding sand?
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
extends CharacterBody2D
|
||||
class_name Character extends CharacterBody2D
|
||||
|
||||
var _grid_pos: Vector2i = Vector2i.ZERO
|
||||
var _grid_tween: Tween = null
|
||||
@@ -6,11 +6,10 @@ var _grid_tween: Tween = null
|
||||
var _cached_dir: Vector2i = Vector2i.ZERO #used for reversing the current input
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
#WARNING: this has the potential for getting stuck
|
||||
if _grid_pos * 32 == Vector2i(position):
|
||||
_check_grid_move(delta)
|
||||
|
||||
func _check_grid_move(delta: float) -> void:
|
||||
func _check_grid_move(_delta: float) -> void:
|
||||
if Input.is_action_pressed("input_north"):
|
||||
_set_grid_move(Vector2i.UP)
|
||||
elif Input.is_action_pressed("input_south"):
|
||||
|
||||
Reference in New Issue
Block a user