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1Card NameCostTypeEffect / Reminder TextPowerDurability
2Ada's Rally CryCommandAttach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it.
3Ada, The IngeniousPilotA Mecha piloted by Ada, The Ingenious can't be targeted by your opponents.+0+2
4Admiral GracePilotPiloted Mechas you control gain +1 power.+0+0
5Attack OrdersCommandOne target Mecha you control can attack an extra time this turn.
6Autonomous Cockpit0Singleton Mecha(No abilities.)02
7Auto-Repairer3MechaAfter this Mecha is attacked, if it survived, it gains 1 durability.32
8Battlefield SalvageCommandSacrifice a Mecha you control. If you do, draw cards equal to it's durability.
9Bear's Rally CryCommandReturn up to two Pilots with different names from your graveyard to your hand.
10Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.+0+2
11Bot-a-pult2MechaReach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).22
12Bugzapper2MechaHaste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).31
13CamouflageCommandAttach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.
14Cap Gun1MechaPierce (This unit ignores Armour counters when attacking). Reach (This unit may attack units with Flight).11
15Challenger Tank3MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Pierce (This unit ignores Armour counters when attacking).22
16Chinashop Bull2MechaHaste (this Mecha can move and attack the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy it.33
17Construction Crew5MechaWhen this Mecha enters the battlefield, search your deck for two Towers and put them into your hand. Then shuffle your deck.33
18Corvette4MechaHaste (this Mecha can move and attack the same turn it's played).44
19Cruise Missle1MechaHaste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it.61
20Cruiser3MechaHaste (this Mecha can move and attack the same turn it's played).33
21Demolisher1MechaThis Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.01
22Dig For AnswersSingleton CommandDraw three cards, then put two cards from your hand on top of your library.
23Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.+1+0
24Dragon4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.44
25Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
26EMP BlastCommandDestroy all Towers (including Mecha Towers).
27Engineered EarthquakeCommandDeal 2 damage to all Mechas without Flight.
28EspionageCommandLook at one target player's hand, then draw a card.
29Fallout ShelterCommandIf this card was put into your graveyard from your deck, shuffle your graveyard into your deck. Otherwise, draw a card (do this if you simply played this Command).
30Frequency Modulator2MechaThis Mecha's power is equal to your remaining bandwidth.03
31GambitCommandEach player discards a card, then draws a card.
32GambleCommandEach player discards a card from their hand. Then, choose a player at random. That player draws a card for each card discarded this turn.
33Ghost2MechaFlight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power.01
34Grace's Rally CryCommandSearch your deck for two Pilots with different names and put them into your hand. Then, shuffle your deck.
35Guard Dog2MechaHaste (this Mecha can move and attack the same turn it's played). Speed 2 (this mecha may move up to two spaces each turn).11
36Gutshot2MechaWhen a player plays a command, they must sacrifice one Tower they control.22
37Harmonic Chord2MechaWhen this Mecha enters the battlefield, gain control of all units you own.05
38Heavy FireTrigger CommandRemove all Armour counters from one target unit.
39Hidden CacheCommandThis Command can't be played. If you discard this Command, draw three cards.
40Illegal BulletCommandDiscard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.
41Insect Drone2MechaFlight (This unit can't be attacked except by units with Flight or Reach).11
42InterdictionCommandCancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.)
43IronhideCommandPut two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
44Jager6Singleton MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).66
45Jason's Rally CryCommandAttach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power).
46Jury RiggingTrigger CommandYou may place a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).
47Lazer Cannon4MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Range 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.11
48Longbow2MechaPierce (This unit ignores Armour counters when attacking). Range 3 (This unit may attack any target within three spaces).11
49LongshotSingleton CommandReturn two Commands from your graveyard to your hand.
50Magpie Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.11
51Manly Combined Kamin3MechaThis Mecha can't be played. You may attach up to two pilots to this Mecha. You may skip your draw step to set this Mecha's durability to 6.56
52Marching OrdersCommandOne target Mecha you control can move an extra space this turn.
53MineshaftCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of your turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
54Mod Bot2MechaSacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.12
55Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.
56Orbiter1MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can only attack units with Flight.12
57Pheonix5MechaFlight (This unit can't be attacked except by units with Flight or Reach). While this Mecha is in your graveyard, you may skip your draw step. If you do, return this Mecha from your graveyard to your hand.33
58Potshot2MechaWhen a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.23
59PreparationsCommandOne target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
60PreplanningCommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
61Radioless Carrier0MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't moveor attack and loses Flight unless it's piloted.22
62Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
63Rampart0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.02
64Ramp OrdersCommandOne target Mecha you control gains Reach this turn (That unit may attack units with Flight).
65RecallTrigger CommandReturn one target Mecha to it's owner's hand.
66ReconnaissanceCommandDiscard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.
67ReparationsCommandPlay this command only when a mecha you control is destroyed. Destroy one target Mecha.
68Resonant Chord5MechaDiscard a Mecha with the same name as this Mecha: Gain control of all adjacent units.53
69Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
70Road WorksCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, Mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).
71Rocket PropulsionCommandDiscard another card from your hand. If you do, one target Mecha you control gains Flight this turn.
72Rumour MillCommandWhile this Command is in your damage zone, you may play it once per turn by discarding two cards as a cost. Draw a card.
73SabotageCommandSacrifice a Tower you control. Destroy one target Mecha.
74Scrapyard SalvageCommandReturn up to two target Mechas from your graveyard to your hand.
75Shiftformers, Mechas In Disguise4MechaSacrifice this Mecha: place a Mecha from you hand that costs three or less on this Mecha's space.12
76Shortbow1MechaPierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).11
77Signal Blocker3MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.11
78Signal Booster2MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0).11
79Signal JammingCommandOne target player discards their hand.
80Skipper2MechaHaste (this Mecha can move and attack the same turn it's played).22
81Sky Whale6Singleton MechaFlight (This unit can't be attacked except by units with Flight or Reach). Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).44
82SnapshotCommandReturn two Towers from your graveyard to the battlefield under your control.
83Spectre2MechaThis Mecha's power and durability are reduced by the number of cards in your hand.55
84Spinning Top3MechaWhen this Mecha moves, shuffle all player's decks.33
85Stonewall1MechaThis Mecha can't attack. When this Mecha moves, it can't move next turn.06
86Succubus2MechaFlight (This unit can't be attacked except by units with Flight or Reach). Pierce (This unit ignores Armour counters when attacking).21
87The Vise3MechaAs long as this unit is in play, each player's maximum hand size is reduced by 2.44
88Thunder Eel4MechaThis Mecha may attack twice per turn.22
89Tunnel WarfareCommandDiscard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
90Turret0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.42
91Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.23
92UnemploymentCommandDestroy one target Pilot.
93VirusCommandSacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
94Wasp Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.11
95Weapons CacheTrigger CommandDraw two cards.
96Wind-Up Bull3Mecha(No abilities.)44
97Wind-Up Cat1Mecha(No abilities.)22
98Wind-Up Dog2Mecha(No abilities.)33
99Wind-Up Echidna2Mecha(No abilities.)23
100Wind-Up Kangaroo2Mecha(No abilities.)32
101Wind-Up Koala1Mecha(No abilities.)12
102Wind-Up Monkey3Mecha(No abilities.)14
103Wind-Up Mouse0Mecha(No abilities.)11
104Wind-Up Snake3Mecha(No abilities.)41
105Wind-Up Spider1Mecha(No abilities.)21