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1Card NameCostTypeEffect / Reminder TextPowerDurability
2Ada's Rally CryCommandAttach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it.
3Ada, The IngeniousPilotA Mecha piloted by Ada, The Ingenious can't be targeted by your opponents.+0+2
4Admiral GracePilotPiloted Mechas you control gain +1 power.+0+0
5Attack OrdersCommandOne target Mecha you control can attack an extra time this turn.
6Autonomous Cockpit0Mecha(No abilities.)02
7Auto-Repairer3MechaAfter this Mecha is attacked, if it survived, it gains 1 durability.32
8Baloon ArmyCommandWhen a Mecha you control is attacked, before damage, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0.
9Battlefield SalvageCommandSacrifice a Mecha you control. If you do, draw cards equal to it's durability.
10Bear's Rally CryCommandReturn up to two Pilots with different names from your graveyard to your hand.
11Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.+0+2
12Bot-a-pult2MechaReach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).22
13Bugzapper2MechaHaste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).31
14CamouflageCommandAttach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.
15Cap Gun1MechaPierce (This unit ignores Armour counters when attacking). Reach (This unit may attack units with Flight).11
16Challenger Tank3MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Pierce (This unit ignores Armour counters when attacking).22
17Chinashop Bull2MechaHaste (this Mecha can move and attack the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy it.33
18Construction Crew5MechaWhen this Mecha enters the battlefield, search your deck for two Towers and put them into your hand. Then shuffle your deck.33
19Corvette4MechaHaste (this Mecha can move and attack the same turn it's played).44
20Cruise Missle1MechaHaste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it.61
21Cruiser3MechaHaste (this Mecha can move and attack the same turn it's played).33
22Demolisher1MechaThis Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.01
23Dig For AnswersSingleton CommandDraw three cards, then put two cards from your hand on top of your library.
24Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.+1+0
25Dragon4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.44
26Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
27EMP BlastCommandDestroy all Towers (including Mecha Towers).
28Engineered EarthquakeCommandDeal 2 damage to all Mechas without Flight.
29EspionageCommandLook at one target player's hand, then draw a card.
30Fallout ShelterCommandIf this card was put into your graveyard from your deck, shuffle your graveyard into your deck. Otherwise, draw a card (do this if you simply played this Command).
31Frequency Modulator2MechaThis Mecha's power is equal to your remaining bandwidth.03
32GambitCommandEach player discards a card, then draws a card.
33GambleCommandEach player discards a card from their hand. Then, choose a player at random. That player draws a card for each card discarded this turn.
34Ghost2MechaFlight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power.01
35Grace's Rally CryCommandSearch your deck for two Pilots with different names and put them into your hand. Then, shuffle your deck.
36Guard Dog2MechaHaste (this Mecha can move and attack the same turn it's played). Speed 2 (this mecha may move up to two spaces each turn).11
37Gutshot2MechaWhen a player plays a command, they must sacrifice one Tower they control.22
38Harmonic Chord2MechaWhen this Mecha enters the battlefield, gain control of all units you own.05
39Heavy FireTrigger CommandRemove all Armour counters from one target unit.
40Hidden CacheCommandThis Command can't be played. If you discard this Command, draw three cards.
41Illegal BulletCommandDiscard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.
42InfightingCommandChoose two target pilots an opponent controls. That player sacrifices one Mecha they're attached to.
43Insect Drone2MechaFlight (This unit can't be attacked except by units with Flight or Reach).11
44InterdictionCommandCancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.)
45IronhideCommandPut two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
46Jager6Singleton MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).66
47Jason's Rally CryCommandAttach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power).
48Jury RiggingTrigger CommandYou may place a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).
49Lazer Cannon4MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Range 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.11
50Longbow2MechaPierce (This unit ignores Armour counters when attacking). Range 3 (This unit may attack any target within three spaces).11
51LongshotSingleton CommandReturn two Commands from your graveyard to your hand.
52Magpie Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.11
53Manly Combined Kamin3MechaThis Mecha can't be played. You may attach up to two pilots to this Mecha. You may skip your draw step to set this Mecha's durability to 6.56
54Marching OrdersCommandOne target Mecha you control can move an extra space this turn.
55MineshaftCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of your turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
56Mod Bot2MechaSacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.12
57Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.
58Orbiter1MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can only attack units with Flight.12
59Pheonix5MechaFlight (This unit can't be attacked except by units with Flight or Reach). While this Mecha is in your graveyard, you may skip your draw step. If you do, return this Mecha from your graveyard to your hand.33
60Potshot2MechaWhen a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.23
61PreparationsCommandOne target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
62PreplanningCommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
63Radioless Carrier0MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't moveor attack and loses Flight unless it's piloted.22
64Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
65Rampart0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.02
66Ramp OrdersCommandOne target Mecha you control gains Reach this turn (That unit may attack units with Flight).
67RecallTrigger CommandReturn one target Mecha to it's owner's hand.
68ReconnaissanceCommandDiscard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.
69ReparationsCommandPlay this command only when a mecha you control is destroyed. Destroy one target Mecha.
70Resonant Chord5MechaDiscard a Mecha with the same name as this Mecha: Gain control of all adjacent units.53
71Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
72Road WorksCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, Mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).
73Rocket PropulsionCommandDiscard another card from your hand. If you do, one target Mecha you control gains Flight this turn.
74Rumour MillCommandWhile this Command is in your damage zone, you may play it once per turn by discarding two cards as a cost. Draw a card.
75SabotageCommandSacrifice a Tower you control. Destroy one target Mecha.
76Scissor Suit3MechaWhen this Mecha attacks and and destroys a unit, put the top card of your deck into your damage zone (if you have five or more cards in your damage zone, you lose the game).65
77Scrapyard SalvageCommandReturn up to two target Mechas from your graveyard to your hand.
78Shiftformers, Mechas In Disguise4MechaSacrifice this Mecha: place a Mecha from you hand that costs three or less on this Mecha's space.12
79Shortbow1MechaPierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).11
80Signal Blocker3MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.11
81Signal Booster2MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0).11
82Signal JammingCommandOne target player discards their hand.
83Skipper2MechaHaste (this Mecha can move and attack the same turn it's played).22
84Sky Whale6Singleton MechaFlight (This unit can't be attacked except by units with Flight or Reach). Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).44
85SnapshotCommandReturn two Towers from your graveyard to the battlefield under your control.
86Sore ToothTrigger CommandIf this Command triggers, discard your hand. Otherwise, target opponent discards their hand.
87Space LionCommandReturn one target Mecha to it's owner's hand.
88Spectre2MechaThis Mecha's power and durability are reduced by the number of cards in your hand.55
89Spinning Top3MechaWhen this Mecha moves, shuffle all player's decks.33
90Stage 11Mecha(No abilities.)12
91Stonewall1MechaThis Mecha can't attack. When this Mecha moves, it can't move next turn.06
92Succubus2MechaFlight (This unit can't be attacked except by units with Flight or Reach). Pierce (This unit ignores Armour counters when attacking).21
93The Vise3MechaAs long as this unit is in play, each player's maximum hand size is reduced by 2.44
94Thunder Eel4MechaThis Mecha may attack twice per turn.22
95Timely Backup3MechaWhen this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters.32
96Tunnel WarfareCommandDiscard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
97Turret0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.42
98Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.23
99UnemploymentCommandDestroy one target Pilot.
100VirusCommandSacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
101Wasp Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.11
102Weapons CacheTrigger CommandDraw two cards.
103Wind-Up Bull3Mecha(No abilities.)44
104Wind-Up Cat1Mecha(No abilities.)22
105Wind-Up Dog2Mecha(No abilities.)33
106Wind-Up Echidna2Mecha(No abilities.)23
107Wind-Up Kangaroo2Mecha(No abilities.)32
108Wind-Up Koala1Mecha(No abilities.)12
109Wind-Up Monkey3Mecha(No abilities.)14
110Wind-Up Mouse0Mecha(No abilities.)11
111Wind-Up Snake3Mecha(No abilities.)41
112Wind-Up Spider1Mecha(No abilities.)21