0a4d7f10c1
Switched Skipper for Shortbow Nerfed Laser Cannon Buffed Insect Drone
13 KiB
13 KiB
| 1 | Card Name | Cost | Type | Effect / Reminder Text | Power | Durability |
|---|---|---|---|---|---|---|
| 2 | Acid Rain | Command | Destroy one target Command on the battlefield. | |||
| 3 | Ada's Rally Cry | Command | Attach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it. | |||
| 4 | Ada, The Ingenious | Pilot | A Mecha piloted by Ada, The Ingenious can't be targeted by your opponents. | +0 | +2 | |
| 5 | Admiral Grace | Pilot | Piloted Mechas you control gain +1 power. | +0 | +0 | |
| 6 | Anti-Mecha Battery | 1 | Mecha | Sacrifice this Mecha: Cancel one target Mecha. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.) | 0 | 4 |
| 7 | Attack Orders | Command | One target Mecha you control can attack an extra time this turn. | |||
| 8 | Balloon Army | Command | When a Mecha you control is attacked, before damage, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0. | |||
| 9 | Bear's Rally Cry | Command | Return up to two Pilots with different names from your graveyard to your hand. | |||
| 10 | Bear, The Unbreakable | Pilot | When a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand. | +0 | +2 | |
| 11 | Bomber | 2 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight. | 3 | 2 |
| 12 | Bot-a-pult | 2 | Mecha | Reach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn). | 2 | 2 |
| 13 | Bugzapper | 2 | Mecha | Haste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight). | 3 | 1 |
| 14 | Camouflage | Command | Attach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached. | |||
| 15 | Chinashop Bull | 2 | Mecha | Haste (this Mecha can move and attack the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy it. | 3 | 3 |
| 16 | Clocktower | Tower | All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth). | 5 | ||
| 17 | Construction Crew | 5 | Mecha | When this Mecha enters the battlefield, search your deck for two Towers and put them into your hand. Then shuffle your deck. | 3 | 3 |
| 18 | Cruise Missle | 1 | Mecha | Haste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it. | 6 | 1 |
| 19 | Demolisher | 3 | Mecha | This Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability. | 0 | 2 |
| 20 | Dig For Answers | Singleton Command | Draw three cards, then put two cards from your hand on top of your library. | |||
| 21 | Donna, The Swift | Pilot | A Mecha piloted by Donna, The Swift has Speed 2. | +1 | +0 | |
| 22 | Dragon Ship | 4 | Mecha | Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. | 4 | 4 |
| 23 | Drill Mole | 2 | Mecha | This Mecha can't be attacked by units that cost more than 2. | 3 | 2 |
| 24 | EMP Blast | Command | Destroy all Towers (including Mecha Towers). | |||
| 25 | Engineered Earthquake | Command | Deal 2 damage to all Mechas without Flight. | |||
| 26 | Espionage | Command | Look at one target player's hand, then draw a card. | |||
| 27 | Floodlights | Tower | Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking). | 2 | ||
| 28 | Frequency Modulator | 2 | Mecha | This Mecha's power is equal to your remaining bandwidth. | 0 | 3 |
| 29 | Gambit | Command | Each player discards a card, then draws a card. | |||
| 30 | Gamble | Command | Each player discards a card from their hand. Then, choose a player at random. That player draws a card for each card discarded this turn. | |||
| 31 | Ghost | 2 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power. | 0 | 1 |
| 32 | Grace's Rally Cry | Command | Search your deck for two Pilots with different names and put them into your hand. Then, shuffle your deck. | |||
| 33 | Grand Hurricane | Command | Mechas can't move this turn. | |||
| 34 | Guard Dog | 2 | Mecha | Haste (this Mecha can move and attack the same turn it's played). Speed 2 (this Mecha may move up to two spaces each turn). | 1 | 1 |
| 35 | Gutshot | 2 | Mecha | When a player plays a Command, they must sacrifice one Tower they control. | 2 | 2 |
| 36 | Heavy Fire | Trigger Command | Remove all Armour counters from one target unit. | |||
| 37 | Hidden Cache | Command | This Command can't be played. If you discard this Command, draw three cards. | |||
| 38 | Illegal Bullet | Command | Discard another card from your hand. If you do, one target Mecha you control gains Pierce this turn. | |||
| 39 | Infighting | Command | Choose two target Pilots an opponent controls. That player sacrifices one Mecha they're attached to. | |||
| 40 | Insect Drone | 2 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). | 1 | 1 |
| 41 | Interdiction | Command | Cancel one target card. (When a player tries to play a card, you may immediately play this Command to prevent and discard it.) | |||
| 42 | Ironhide | Command | Put two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). | |||
| 43 | Jaeger | 6 | Singleton Mecha | Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight). | 6 | 6 |
| 44 | Jason's Rally Cry | Command | Attach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power). | |||
| 45 | Laser Cannon | 4 | Mecha | Range 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn. | 2 | 2 |
| 46 | Longshot | Singleton Command | Return two Commands from your graveyard to your hand. | |||
| 47 | Magpie Drone | 3 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible. | 1 | 1 |
| 48 | Marching Orders | Command | One target Mecha you control can move an extra space this turn. | |||
| 49 | Mod Bot | 2 | Mecha | Sacrifice an adjacent Mecha you control: add that unit's durability to this Mecha. | 1 | 2 |
| 50 | Nuclear Blast | Singleton Command | Destroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard. | |||
| 51 | Orbiter | 1 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). This Mecha can only attack units with Flight. | 1 | 2 |
| 52 | Potshot | 2 | Mecha | When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls. | 2 | 3 |
| 53 | Preparations | Command | One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn). | |||
| 54 | Preplanning | Command | Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game. | |||
| 55 | Radioless Carrier | 0 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't move or attack and loses Flight unless it's piloted. | 2 | 2 |
| 56 | Radio Tower | Basic Tower | Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). | 2 | ||
| 57 | Rampart | 0 | Mecha Tower | Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks. | 0 | 2 |
| 58 | Ramp Orders | Command | One target Mecha you control gains Reach this turn (That unit may attack units with Flight). | |||
| 59 | Reconnaissance | Command | Discard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn. | |||
| 60 | Rigged to Blow | Command | Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it. | |||
| 61 | Rocket Propulsion | Command | Discard another card from your hand. If you do, one target Mecha you control gains Flight this turn. | |||
| 62 | Sabotage | Command | Sacrifice a Tower you control. Destroy one target Mecha. | |||
| 63 | Scrapyard Salvage | Command | Return up to two target Mechas from your graveyard to your hand. | |||
| 64 | Shortbow | 1 | Mecha | Pierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces). | 1 | 1 |
| 65 | Siege Tower | Tower | Provides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control). | 2 | ||
| 66 | Signal Blocker | 3 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 3. | 1 | 1 |
| 67 | Signal Booster | 2 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0). | 1 | 1 |
| 68 | Sky Whale | 6 | Singleton Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). | 4 | 4 |
| 69 | Snapshot | Command | Return two Towers from your graveyard to the battlefield under your control. | |||
| 70 | Sore Tooth | Trigger Command | If this Command triggers, discard your hand. Otherwise, target opponent discards their hand. | |||
| 71 | Space Lion | Trigger Command | Return one target Mecha to it's owner's hand. | |||
| 72 | Spectre | 2 | Mecha | This Mecha's power and durability are reduced by the number of cards in your hand. | 5 | 5 |
| 73 | Stonewall | 1 | Mecha | This Mecha can't attack. When this Mecha moves, it can't move next turn. | 0 | 6 |
| 74 | The Vise | 3 | Mecha | As long as this unit is in play, each player's maximum hand size is reduced by 2. | 4 | 4 |
| 75 | Thunder Bull | 4 | Mecha | This Mecha may attack twice per turn. | 2 | 2 |
| 76 | Timely Backup | 3 | Mecha | When this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters. | 3 | 2 |
| 77 | Tunnel Warfare | Command | Discard another card from your hand. If you do, one target Mecha you control can move an extra space this turn. | |||
| 78 | Turret | 0 | Mecha Tower | Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. | 4 | 2 |
| 79 | Turtle | 2 | Mecha | Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. | 2 | 3 |
| 80 | Unemployment | Command | Destroy one target Pilot. | |||
| 81 | Urban Ruins | Command | Play this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter. | |||
| 82 | Virus | Command | Sacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn. | |||
| 83 | Wasp Drone | 3 | Mecha | Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn. | 1 | 1 |
| 84 | Weapons Cache | Trigger Command | Draw two cards. | |||
| 85 | Wind-Up Bull | 3 | Mecha | (No abilities.) | 4 | 4 |
| 86 | Wind-Up Cat | 1 | Mecha | (No abilities.) | 2 | 2 |
| 87 | Wind-Up Dog | 2 | Mecha | (No abilities.) | 3 | 3 |
| 88 | Wind-Up Mouse | 0 | Mecha | (No abilities.) | 1 | 1 |
| 89 | Wind-Up Spider | 4 | Mecha | (No abilities.) | 5 | 5 |