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Ratstail91 0a4d7f10c1 Yweaked some cards to balance ability prevalence
Switched Skipper for Shortbow
Nerfed Laser Cannon
Buffed Insect Drone
2017-09-09 07:47:22 +10:00

13 KiB

1Card NameCostTypeEffect / Reminder TextPowerDurability
2Acid RainCommandDestroy one target Command on the battlefield.
3Ada's Rally CryCommandAttach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it.
4Ada, The IngeniousPilotA Mecha piloted by Ada, The Ingenious can't be targeted by your opponents.+0+2
5Admiral GracePilotPiloted Mechas you control gain +1 power.+0+0
6Anti-Mecha Battery1MechaSacrifice this Mecha: Cancel one target Mecha. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.)04
7Attack OrdersCommandOne target Mecha you control can attack an extra time this turn.
8Balloon ArmyCommandWhen a Mecha you control is attacked, before damage, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0.
9Bear's Rally CryCommandReturn up to two Pilots with different names from your graveyard to your hand.
10Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.+0+2
11Bomber2MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight.32
12Bot-a-pult2MechaReach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).22
13Bugzapper2MechaHaste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).31
14CamouflageCommandAttach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.
15Chinashop Bull2MechaHaste (this Mecha can move and attack the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy it.33
16ClocktowerTowerAll Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).5
17Construction Crew5MechaWhen this Mecha enters the battlefield, search your deck for two Towers and put them into your hand. Then shuffle your deck.33
18Cruise Missle1MechaHaste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it.61
19Demolisher3MechaThis Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.02
20Dig For AnswersSingleton CommandDraw three cards, then put two cards from your hand on top of your library.
21Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2.+1+0
22Dragon Ship4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.44
23Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
24EMP BlastCommandDestroy all Towers (including Mecha Towers).
25Engineered EarthquakeCommandDeal 2 damage to all Mechas without Flight.
26EspionageCommandLook at one target player's hand, then draw a card.
27FloodlightsTowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking).2
28Frequency Modulator2MechaThis Mecha's power is equal to your remaining bandwidth.03
29GambitCommandEach player discards a card, then draws a card.
30GambleCommandEach player discards a card from their hand. Then, choose a player at random. That player draws a card for each card discarded this turn.
31Ghost2MechaFlight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power.01
32Grace's Rally CryCommandSearch your deck for two Pilots with different names and put them into your hand. Then, shuffle your deck.
33Grand HurricaneCommandMechas can't move this turn.
34Guard Dog2MechaHaste (this Mecha can move and attack the same turn it's played). Speed 2 (this Mecha may move up to two spaces each turn).11
35Gutshot2MechaWhen a player plays a Command, they must sacrifice one Tower they control.22
36Heavy FireTrigger CommandRemove all Armour counters from one target unit.
37Hidden CacheCommandThis Command can't be played. If you discard this Command, draw three cards.
38Illegal BulletCommandDiscard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.
39InfightingCommandChoose two target Pilots an opponent controls. That player sacrifices one Mecha they're attached to.
40Insect Drone2MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn).11
41InterdictionCommandCancel one target card. (When a player tries to play a card, you may immediately play this Command to prevent and discard it.)
42IronhideCommandPut two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
43Jaeger6Singleton MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).66
44Jason's Rally CryCommandAttach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power).
45Laser Cannon4MechaRange 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.22
46LongshotSingleton CommandReturn two Commands from your graveyard to your hand.
47Magpie Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.11
48Marching OrdersCommandOne target Mecha you control can move an extra space this turn.
49Mod Bot2MechaSacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.12
50Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.
51Orbiter1MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can only attack units with Flight.12
52Potshot2MechaWhen a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.23
53PreparationsCommandOne target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
54PreplanningCommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
55Radioless Carrier0MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't move or attack and loses Flight unless it's piloted.22
56Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
57Rampart0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.02
58Ramp OrdersCommandOne target Mecha you control gains Reach this turn (That unit may attack units with Flight).
59ReconnaissanceCommandDiscard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.
60Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
61Rocket PropulsionCommandDiscard another card from your hand. If you do, one target Mecha you control gains Flight this turn.
62SabotageCommandSacrifice a Tower you control. Destroy one target Mecha.
63Scrapyard SalvageCommandReturn up to two target Mechas from your graveyard to your hand.
64Shortbow1MechaPierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).11
65Siege TowerTowerProvides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control).2
66Signal Blocker3MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 3.11
67Signal Booster2MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0).11
68Sky Whale6Singleton MechaFlight (This unit can't be attacked except by units with Flight or Reach). Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).44
69SnapshotCommandReturn two Towers from your graveyard to the battlefield under your control.
70Sore ToothTrigger CommandIf this Command triggers, discard your hand. Otherwise, target opponent discards their hand.
71Space LionTrigger CommandReturn one target Mecha to it's owner's hand.
72Spectre2MechaThis Mecha's power and durability are reduced by the number of cards in your hand.55
73Stonewall1MechaThis Mecha can't attack. When this Mecha moves, it can't move next turn.06
74The Vise3MechaAs long as this unit is in play, each player's maximum hand size is reduced by 2.44
75Thunder Bull4MechaThis Mecha may attack twice per turn.22
76Timely Backup3MechaWhen this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters.32
77Tunnel WarfareCommandDiscard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
78Turret0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.42
79Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.23
80UnemploymentCommandDestroy one target Pilot.
81Urban RuinsCommandPlay this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter.
82VirusCommandSacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
83Wasp Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.11
84Weapons CacheTrigger CommandDraw two cards.
85Wind-Up Bull3Mecha(No abilities.)44
86Wind-Up Cat1Mecha(No abilities.)22
87Wind-Up Dog2Mecha(No abilities.)33
88Wind-Up Mouse0Mecha(No abilities.)11
89Wind-Up Spider4Mecha(No abilities.)55