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1Card NameCostTypeEffect / Reminder TextPowerDurability
2Acid RainCommandDestroy one target Command on the battlefield.
3Ada's Rally CryCommandAttach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it.
4Ada, The IngeniousPilotA Mecha piloted by Ada, The Ingenious can't be targeted by your opponents.+0+2
5Admiral GracePilotPiloted Mechas you control gain +1 power.+0+0
6Anti-Mecha Battery1Mecha Tower(Play only one Tower card each turn.) This Mecha Tower can't move. Sacrifice this Mecha Tower: Cancel one target Mecha. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha Tower to prevent and discard it.)04
7Attack OrdersCommandOne target Mecha you control can attack an extra time this turn.
8Autonomous Cockpit0Mecha(No abilities.)02
9Auto-Repairer3MechaAfter this Mecha is attacked, if it survived, remove 1 damage counter.33
10Balloon ArmyCommandWhen a Mecha you control is attacked, before damage is dealt, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0.
11Battlefield SalvageCommandSacrifice a Mecha you control. If you do, draw cards equal to it's durability minus it's damage.
12Bear's Rally CryCommandReturn up to two Pilots with different names from your discard pile to your hand.
13Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.+0+2
14Bomber2MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight.32
15Bot-a-pult2MechaReach (This unit may attack units with Flight). Sacrifice a neighbouring Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).22
16Bugzapper2MechaHaste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).31
17CamouflageCommandAttach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.
18Cap Gun1MechaPierce (This unit ignores Armour counters when attacking). Reach (This unit may attack units with Flight).11
19Challenger Tank3MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Pierce (This unit ignores Armour counters when attacking).22
20Chinashop Bull2MechaHaste (this Mecha can move and attack the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy and discard it.33
21ClocktowerTowerAll Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).5
22Construction Crew5MechaWhen this Mecha enters the battlefield, search your deck for up to two Towers and put them into your hand. Then shuffle your deck.33
23Corvette4MechaHaste (this Mecha can move and attack the same turn it's played).44
24Cruise Missle1MechaHaste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy and discard it.61
25Cruiser3MechaHaste (this Mecha can move and attack the same turn it's played).33
26Dig For AnswersSingleton CommandDraw three cards, then put two cards from your hand on top of your deck.
27Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2.+0+0
28Dragon Ship4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.44
29Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
30EMP BlastCommandDestroy all Towers (including Mecha Towers).
31Engineered EarthquakeCommandDeal 2 damage to all Mechas without Flight.
32EspionageCommandLook at one target player's hand, then draw a card.
33Fallout ShelterCommandIf this Command was put into your discard pile from your deck, shuffle your discard pile into your deck. Otherwise, draw a card (do this if you simply played this Command).
34FloodlightsTowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). Neighbouring Mechas you control gain Pierce (Those units ignore Armour counters when attacking).2
35Frequency Modulator2MechaThis Mecha's power is equal to your bandwidth minus your total cost (it can't be below 0).03
36GambitCommandEach player discards a card, then draws a card.
37GambleCommandEach player discards a card from their hand. Then, choose a player at random. That player draws a card for each card discarded this turn.
38Ghost2MechaFlight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power.01
39Grace's Rally CryCommandSearch your deck for up to two Pilots with different names and put them into your hand. Then, shuffle your deck.
40Grand HurricaneCommandMechas can't move this turn.
41Guard Dog2MechaHaste (this Mecha can move and attack the same turn it's played). Speed 2 (this Mecha may move up to two spaces each turn).11
42Gutshot2MechaWhen a player plays a Command, they must sacrifice one Tower they control.22
43Harmonic Chord2MechaWhen this Mecha enters the battlefield, gain control of all units you own.05
44Heavy FireTrigger CommandRemove all Armour counters from one target unit.
45Hidden CacheCommandThis Command can't be played. If you discard this Command, draw three cards.
46Illegal BulletCommandDiscard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.
47InfightingCommandChoose two target Pilots an opponent controls. That player sacrifices one Mecha they're attached to.
48Insect Drone2MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn).11
49InterdictionCommandCancel one target card. (When a player tries to play a card, you may immediately play this Command to prevent and discard it.)
50IronhideCommandPut two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
51Jaeger6Singleton MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).66
52Jason's Rally CryCommandAttach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost, power and durability).
53Jury RiggingTrigger CommandYou may place a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).
54Laser Cannon4MechaRange 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.22
55LongshotSingleton CommandReturn up to two Commands from your discard pile to your hand.
56Magpie Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.11
57Manly Combined Kamin3MechaThis Mecha can't be played. You may attach up to two Pilots to this Mecha. You may skip your draw step to remove all damage counters from this Mecha.56
58Marching OrdersCommandOne target Mecha you control can move an extra space this turn.
59MineshaftCommandPlay this Command on the battlefield with 2 time counters on it (Remove one time counter at the beginning of your turn). At the beginning of your draw phase, if there are no time counters on this Command, draw one additional card.
60Mod Bot3MechaSacrifice a neighbouring Mecha: remove damage counters from this Mecha equal to that Mecha's durability.13
61Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your discard pile.
62Orbiter1MechaFlight (This unit can't be attacked except by units with Flight or Reach). This Mecha can only attack units with Flight.12
63Phoenix5MechaFlight (This unit can't be attacked except by units with Flight or Reach). While this Mecha is in your discard pile, you may skip your draw step. If you do, return this Mecha to your hand.33
64Potshot2MechaWhen a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.23
65PreparationsCommandOne target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
66PreplanningCommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
67Radioless Carrier0MechaFlight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't move or attack and loses Flight unless it's piloted.22
68Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
69Rampart0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Neighbouring Mechas you control can't be targeted by attacks.02
70Ramp OrdersCommandOne target Mecha you control gains Reach this turn (That unit may attack units with Flight).
71ReconnaissanceCommandDiscard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.
72ReparationsCommandPlay this Command only when a Mecha you control is destroyed. Destroy and discard one target Mecha you don't control.
73Resonant Chord5MechaDiscard a Mecha with the same name as this Mecha: Gain control of all neighbouring units.53
74Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
75Road WorksCommandPlay this Command on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this Command, Mechas on or neighbouring this Command gain Speed 3 this turn (those units may move up to three spaces this turn).
76Rocket PropulsionCommandDiscard another card from your hand. If you do, one target Mecha you control gains Flight this turn.
77Rumour MillCommandDraw a card. While this Command is in your damage zone, once per turn you may discard two cards. If you do, draw a card.
78SabotageCommandSacrifice a Tower you control. Destroy one target Mecha.
79Scissor Suit3MechaWhen this Mecha attacks and destroys a unit, put the top card of your deck into your damage zone (if you have five or more cards in your damage zone, you lose the game).65
80Scrapyard SalvageCommandReturn up to two target Mechas from your discard pile to your hand.
81Shiftformers, Mechas In Disguise4MechaSacrifice this Mecha: place a Mecha from you hand that costs three or less on this Mecha's space.24
82Shortbow1MechaPierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).11
83Siege TowerTowerProvides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control).2
84Signal Blocker3MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of neighbouring Mechas is increased by 3.11
85Signal Booster2MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of neighbouring Mechas is decreased by 1 (a bandwidth cost can't be less than 0).11
86Signal JammingCommandAll players discard their hand.
87Skipper2MechaHaste (this Mecha can move and attack the same turn it's played).22
88Sky Whale6Singleton MechaFlight (This unit can't be attacked except by units with Flight or Reach). Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).44
89SnapshotCommandReturn up to two Towers from your discard pile to the battlefield under your control.
90Sore ToothTrigger CommandIf this Command triggers, discard your hand. Otherwise, target opponent discards their hand.
91Space LionTrigger CommandReturn one target Mecha to it's owner's hand.
92Spectre2MechaThis Mecha's power and durability are reduced by the number of cards in your hand.55
93Spinning Top3MechaWhen this Mecha moves, shuffle all player's decks.33
94Stage 11Mecha(No abilities.)12
95Stonewall1MechaThis Mecha can't attack. When this Mecha moves, it can't move next turn.06
96Succubus2MechaFlight (This unit can't be attacked except by units with Flight or Reach). Pierce (This unit ignores Armour counters when attacking).21
97The Vise3MechaAs long as this unit is in play, each player's maximum hand size is reduced by 2.44
98Thunder Bull4MechaThis Mecha may attack twice per turn.22
99Timely Backup3MechaWhen this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters.32
100Tunnel WarfareCommandDiscard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
101Turret0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.42
102Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.23
103UnemploymentCommandDestroy and discard one target Pilot.
104Unknown RuinsCommandPlay this Command on the battlefield. At the beginning of each player's turn, remove 1 damage counter from all Mechas that are on or neighbouring this Command.
105VirusCommandSacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
106Wasp Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.11
107Weapons CacheTrigger CommandDraw two cards.
108Wind-Up Bull3Mecha(No abilities.)44
109Wind-Up Cat1Mecha(No abilities.)22
110Wind-Up Dog2Mecha(No abilities.)33
111Wind-Up Mouse0Mecha(No abilities.)11
112Wind-Up Spider4Mecha(No abilities.)55